replace sprite labels, more cleanup

This commit is contained in:
scawful
2024-07-07 11:11:10 -04:00
parent 1f2bb46559
commit 8c1ff13681
14 changed files with 55 additions and 56 deletions

View File

@@ -197,7 +197,7 @@ Sprite_Kydreeok_Main:
JSR StopIfOutOfBounds
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
%GotoAction(4)
@@ -217,7 +217,7 @@ Sprite_Kydreeok_Main:
JSR StopIfOutOfBounds
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
%GotoAction(4)
@@ -264,7 +264,7 @@ Sprite_Kydreeok_Main:
JSL MoveBody
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX ;restores X
@@ -325,7 +325,7 @@ Sprite_Kydreeok_Main:
LDA.b #$04 : STA.w SprHeight, X
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
LDA.w SprTimerA, X : BNE .continue

View File

@@ -90,7 +90,7 @@ Sprite_KydreeokHead_Main:
%PlayAnimation(0,2,10)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -122,7 +122,7 @@ Sprite_KydreeokHead_Main:
%PlayAnimation(3,5,10)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -143,7 +143,7 @@ Sprite_KydreeokHead_Main:
%StartOnFrame(6)
%PlayAnimation(6,8,10)
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
JSR KydreeokHead_RotationMove
@@ -163,7 +163,7 @@ Sprite_KydreeokHead_Main:
%PlayAnimation(9,11,10)
%MoveTowardPlayer(15)
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
JSR KydreeokHead_RotationMove
@@ -182,7 +182,7 @@ Sprite_KydreeokHead_Main:
%MoveTowardPlayer(15)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX

View File

@@ -240,7 +240,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(0, 2, 8)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -260,7 +260,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(3, 5, 8)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -280,7 +280,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(6, 8, 8)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -300,7 +300,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(9, 11, 8)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -331,7 +331,7 @@ Sprite_KydrogBoss_Main:
.continue
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -361,7 +361,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(15, 16, 8) ; Arms Crossed Animation
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -381,7 +381,7 @@ Sprite_KydrogBoss_Main:
%PlayAnimation(17, 17, 10)
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX

View File

@@ -205,7 +205,7 @@ Sprite_Manhandla_Main:
JSL Sprite_Move
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
RTS
@@ -219,7 +219,7 @@ Sprite_Manhandla_Main:
JSL Sprite_Move
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
RTS
@@ -234,7 +234,7 @@ Sprite_Manhandla_Main:
JSL Sprite_Move
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -258,7 +258,7 @@ Sprite_Manhandla_Main:
JSR Sprite_Manhandla_Move
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -331,7 +331,7 @@ Sprite_Manhandla_Main:
JSR Mothula_SpawnBeams
+
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
LDY.w Offspring1_Id

View File

@@ -251,7 +251,7 @@ Sprite_Twinrova_Main:
%Twinrova_Front()
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -271,7 +271,7 @@ Sprite_Twinrova_Main:
%Twinrova_Back()
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -404,7 +404,7 @@ Sprite_Twinrova_Main:
%Show_Koume()
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
@@ -436,7 +436,7 @@ Sprite_Twinrova_Main:
%Show_Kotake()
PHX
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX

View File

@@ -90,7 +90,7 @@ Sprite_Wolfos_CheckIfDefeated:
macro Wolfos_Move()
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong : BCC +
JSL Sprite_CheckDamageFromPlayer : BCC +
+
JSL Sprite_PlayerCantPassThrough

View File

@@ -122,7 +122,7 @@ Sprite_AntiKirby_Main:
%PlayAnimation(0, 2, 10) ; Start
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #!RecoilTime : STA.w SprTimerA, X
%GotoAction(1) ; Hurt
RTS
@@ -152,7 +152,7 @@ Sprite_AntiKirby_Main:
{
%PlayAnimation(4, 5, 10) ; Suck
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #!RecoilTime : STA.w SprTimerA, X
%GotoAction(1) ; Hurt
RTS
@@ -234,7 +234,7 @@ Sprite_AntiKirby_Main:
JSL Sprite_BounceFromTileCollision
JSL Sprite_PlayerCantPassThrough
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #!RecoilTime : STA.w SprTimerA, X
%GotoAction(6) ; Hurt
.NoDamage

View File

@@ -221,7 +221,7 @@ Sprite_DekuScrubEnemy_Main:
STZ.w SprState, X
.no_collision
JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
JSL Sprite_CheckDamageFromPlayer : BCC .no_damage
; Apply force in the opposite direction
LDA #-16 : STA.w SprYSpeed, X
.no_damage

View File

@@ -88,7 +88,7 @@ Sprite_PolsVoice_Main:
%GotoAction(1)
.not_done
JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
JSL Sprite_CheckDamageFromPlayer : BCC .no_damage
JSL Sprite_DirectionToFacePlayer
; Apply the speed positive or negative speed
@@ -124,7 +124,7 @@ Sprite_PolsVoice_Main:
LDA SprTimerA, X : BNE .not_done
%GotoAction(0)
.not_done
JSL Sprite_CheckDamageFromPlayerLong : BCC .no_damage
JSL Sprite_CheckDamageFromPlayer : BCC .no_damage
JSL Sprite_InvertSpeed_XY
.no_damage
RTS

View File

@@ -69,7 +69,7 @@ Sprite_SeaUrchin_Main:
%DoDamageToPlayerSameLayerOnContact()
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
BCC .NoDamage
%GotoAction(1)

View File

@@ -99,7 +99,7 @@ Sprite_IceBlock_Main:
JSR Statue_BlockSprites
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_CheckDamageFromPlayer
BCC .no_damage
LDA SprMiscD, X : STA.w SprX, X
LDA SprMiscE, X : STA.w SprY, X

View File

@@ -82,7 +82,7 @@ Sprite_LeverSwitch_Main:
{
%PlayAnimation(0,0,4)
LDA SprTimerA, X : BNE .NoDamage
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #$25 : STA $012F
STZ.w $37
@@ -96,7 +96,7 @@ Sprite_LeverSwitch_Main:
{
%PlayAnimation(1,1,4)
LDA SprTimerA, X : BNE .NoDamage
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #$25 : STA $012F
LDA #$01 : STA $37
LDA #$10 : STA.w SprTimerA, X
@@ -108,7 +108,7 @@ Sprite_LeverSwitch_Main:
SpeedSwitchOff:
{
%PlayAnimation(0,0,4)
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA.b #$25 : STA $012F
LDA.b #$01 : STA $36
%GotoAction(3)
@@ -119,7 +119,7 @@ Sprite_LeverSwitch_Main:
SpeedSwitchOn:
{
%PlayAnimation(1,1,4)
JSL Sprite_CheckDamageFromPlayerLong : BCC .NoDamage
JSL Sprite_CheckDamageFromPlayer : BCC .NoDamage
LDA #$25 : STA $012F
STZ.w $36
%GotoAction(2)