Enemy housekeeping
This commit is contained in:
@@ -56,9 +56,7 @@ Sprite_Goriya_Long:
|
|||||||
Sprite_Goriya_Prep:
|
Sprite_Goriya_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
LDA.b #$08 : STA.w SprHealth, X
|
LDA.b #$08 : STA.w SprHealth, X
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
RTL
|
RTL
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
; =========================================================
|
; =========================================================
|
||||||
; Sprite Properties
|
;
|
||||||
; =========================================================
|
|
||||||
|
|
||||||
!SPRID = Sprite_HelmetChuchu
|
!SPRID = Sprite_HelmetChuchu
|
||||||
!NbrTiles = 03 ; Number of tiles used in a frame
|
!NbrTiles = 03 ; Number of tiles used in a frame
|
||||||
@@ -35,7 +34,6 @@
|
|||||||
Sprite_HelmetChuchu_Long:
|
Sprite_HelmetChuchu_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
JSR Sprite_HelmetChuchu_Draw
|
JSR Sprite_HelmetChuchu_Draw
|
||||||
JSL Sprite_DrawShadow
|
JSL Sprite_DrawShadow
|
||||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||||
@@ -205,16 +203,11 @@ Sprite_CheckForHookshot:
|
|||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
LDX.b #$0A
|
LDX.b #$0A
|
||||||
|
|
||||||
.next_ancilla
|
.next_ancilla
|
||||||
LDA.w $0C4A,X
|
LDA.w $0C4A, X : CMP.b #$1F : BNE .not_hooker
|
||||||
CMP.b #$1F ; ANCILLA 1F
|
PLX
|
||||||
BNE .not_hooker
|
SEC
|
||||||
|
RTS
|
||||||
PLX
|
|
||||||
SEC
|
|
||||||
RTS
|
|
||||||
|
|
||||||
.not_hooker
|
.not_hooker
|
||||||
DEX
|
DEX
|
||||||
BPL .next_ancilla
|
BPL .next_ancilla
|
||||||
|
|||||||
@@ -167,41 +167,39 @@ SpawnLightningAttack:
|
|||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
LDA.b #$CD
|
LDA.b #$CD
|
||||||
JSL Sprite_SpawnDynamically
|
JSL Sprite_SpawnDynamically : BMI .no_space
|
||||||
BMI .no_space
|
; Use SprXSpeed, SprYSpeed, SprXRound, SprYRound
|
||||||
|
; SprX, SprY, SprXH, SprY, to cast the lightning spell
|
||||||
|
; and make it move off to the bottom left or bottom right
|
||||||
|
|
||||||
; Use SprXSpeed, SprYSpeed, SprXRound, SprYRound
|
; Y is the ID of the new attack sprite
|
||||||
; SprX, SprY, SprXH, SprY, to cast the lightning spell
|
; X is the ID of the current source sprite
|
||||||
; and make it move off to the bottom left or bottom right
|
|
||||||
|
|
||||||
; Y is the ID of the new attack sprite
|
; Left 0 or Right 1
|
||||||
; X is the ID of the current source sprite
|
PHY
|
||||||
|
JSL Sprite_IsToRightOfPlayer : TAY : CMP.b #$01 : BEQ +
|
||||||
|
LDA.b #$00
|
||||||
|
JMP .Continue
|
||||||
|
+
|
||||||
|
LDA.b #$01
|
||||||
|
.Continue
|
||||||
|
CLC : ADC.b #$03
|
||||||
|
PLY
|
||||||
|
STA.w SprSubtype, Y
|
||||||
|
STA.w SprAction, Y
|
||||||
|
|
||||||
; Left 0 or Right 1
|
LDA.w SprX, X : STA.w SprX, Y
|
||||||
PHY
|
LDA.w SprY, X : STA.w SprY, Y
|
||||||
JSL Sprite_IsToRightOfPlayer : TAY : CMP.b #$01 : BEQ +
|
LDA.w SprXH, X : STA.w SprXH, Y
|
||||||
LDA.b #$00
|
LDA.w SprYH, X : STA.w SprYH, Y
|
||||||
JMP .Continue
|
|
||||||
+
|
|
||||||
LDA.b #$01
|
|
||||||
.Continue
|
|
||||||
CLC : ADC.b #$03
|
|
||||||
PLY
|
|
||||||
STA.w SprSubtype, Y
|
|
||||||
STA.w SprAction, Y
|
|
||||||
|
|
||||||
LDA.w SprX, X : STA.w SprX, Y
|
LDA.w SprXSpeed, X : STA.w SprXSpeed, Y
|
||||||
LDA.w SprY, X : STA.w SprY, Y
|
LDA.w SprYSpeed, X : STA.w SprYSpeed, Y
|
||||||
LDA.w SprXH, X : STA.w SprXH, Y
|
LDA.b #$02 : STA.w SprXRound, Y
|
||||||
LDA.w SprYH, X : STA.w SprYH, Y
|
LDA.b #$02 : STA.w SprYRound, Y
|
||||||
|
LDA.b #$30 : STA.w SprTimerA, Y
|
||||||
LDA.w SprXSpeed, X : STA.w SprXSpeed, Y
|
LDA.b #$30 : STA.w SprTimerB, Y
|
||||||
LDA.w SprYSpeed, X : STA.w SprYSpeed, Y
|
LDA.b #$1A : STA.w SprHitbox, Y
|
||||||
LDA.b #$02 : STA.w SprXRound, Y
|
|
||||||
LDA.b #$02 : STA.w SprYRound, Y
|
|
||||||
LDA.b #$30 : STA.w SprTimerA, Y
|
|
||||||
LDA.b #$30 : STA.w SprTimerB, Y
|
|
||||||
LDA.b #$1A : STA.w SprHitbox, Y
|
|
||||||
.no_space
|
.no_space
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
@@ -227,17 +225,17 @@ Sprite_ThunderGhost_Draw:
|
|||||||
.nextTile
|
.nextTile
|
||||||
|
|
||||||
PHX ; Save current Tile Index?
|
PHX ; Save current Tile Index?
|
||||||
|
|
||||||
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
TXA : CLC : ADC $06 ; Add Animation Index Offset
|
||||||
|
|
||||||
PHA ; Keep the value with animation index offset?
|
PHA ; Keep the value with animation index offset?
|
||||||
|
|
||||||
ASL A : TAX
|
ASL A : TAX
|
||||||
|
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
|
||||||
AND.w #$0100 : STA $0E
|
AND.w #$0100 : STA $0E
|
||||||
INY
|
INY
|
||||||
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
|
||||||
CLC : ADC #$0010 : CMP.w #$0100
|
CLC : ADC #$0010 : CMP.w #$0100
|
||||||
@@ -254,14 +252,14 @@ Sprite_ThunderGhost_Draw:
|
|||||||
INY
|
INY
|
||||||
LDA .properties, X : ORA $08 : STA ($90), Y
|
LDA .properties, X : ORA $08 : STA ($90), Y
|
||||||
|
|
||||||
PHY
|
PHY
|
||||||
|
|
||||||
TYA : LSR #2 : TAY
|
TYA : LSR #2 : TAY
|
||||||
|
|
||||||
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
|
||||||
|
|
||||||
PLY : INY
|
PLY : INY
|
||||||
|
|
||||||
PLX : DEX : BPL .nextTile
|
PLX : DEX : BPL .nextTile
|
||||||
|
|
||||||
PLX
|
PLX
|
||||||
|
|||||||
Reference in New Issue
Block a user