update kydreeok formatting
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@@ -189,19 +189,17 @@ Sprite_Kydreeok_Main:
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; Use a range of + 0x05 because being exact equal didnt trigger consistently
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LDA $20 : SBC SprCachedY : CMP.w #$FFFB : BCC .notEqualY
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SEP #$20
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%GotoAction(2) ; Kydreeok_MoveXandY
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BRA .notEqualX
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.notEqualY
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; Use a range of + 0x05 because being exact equal didnt trigger consistently
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LDA $22 : SBC SprCachedX : CMP.w #$FFFB : BCC .notEqualX
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SEP #$20
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%GotoAction(2) ; Kydreeok_MoveXandY
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.notEqualX
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SEP #$20
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JSR StopIfOutOfBounds
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@@ -209,7 +207,6 @@ Sprite_Kydreeok_Main:
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LDA.w SprYSpeed : BNE .notZero
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LDA.w SprXSpeed : BNE .notZero
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%GotoAction(3) ; Kydreeok_MoveXorY
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.notZero
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JSR MoveBody
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@@ -323,7 +320,6 @@ SpawnCenterHead:
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.return
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RTS
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}
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; =========================================================
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@@ -331,13 +327,11 @@ SpawnCenterHead:
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SpawnRightHead:
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{
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LDA #$CF
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JSL Sprite_SpawnDynamically : BMI .return
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TYA : STA Offspring2_Id
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;store the sub-type
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LDA.b #$01 : STA $0E30, Y
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PHX
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; code that controls where to spawn the offspring.
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REP #$20
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@@ -360,7 +354,6 @@ SpawnRightHead:
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STZ.w SprYRound, X
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STZ.w SprXRound, X
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PLX
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.return
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RTS
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}
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