diff --git a/Sprites/Enemies/poltergeist.asm b/Sprites/Enemies/poltergeist.asm index 23c6f11..02b78ba 100644 --- a/Sprites/Enemies/poltergeist.asm +++ b/Sprites/Enemies/poltergeist.asm @@ -1,5 +1,5 @@ -!SPRID = $AF; The sprite ID you are overwriting (HEX) +!SPRID = $B1 ; The sprite ID you are overwriting (HEX) !NbrTiles = 4 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is