cleanup zora baby jump table

This commit is contained in:
scawful
2024-07-09 21:54:18 -04:00
parent 97ed0e0412
commit 900eb1b783

View File

@@ -189,6 +189,8 @@ pushpc
org $09AA5E
JSL CheckForZoraBabyFollower
; Follower_BasicMover
; Jump to ZoraBaby sprite on star tile
org $09A19C
JSL CheckForZoraBabyTransitionToSprite
@@ -196,9 +198,11 @@ org $09A19C
org $09A902
db $02
; Zora Baby char data offset
org $09A8CF
org $00C0
; Zora Baby Sprite Idle OAM data
org $06BD9C
dw 0, -8 : db $20, $03, $00, $02
dw 0, 0 : db $22, $03, $00, $02
@@ -208,26 +212,20 @@ SpritePrep_Locksmith:
{
INC.w $0BA0, X
; Clear sprite if we already have Zora baby
LDA.l $7EF3CC : CMP.b #$09 : BNE .not_already_following
STZ.w SprState, X
RTS
.not_already_following
CMP.b #$0C
BNE .no_purple_chest
CMP.b #$0C : BNE .no_purple_chest
LDA.b #$02 : STA.w SprAction, X
.no_purple_chest
JSL UploadZoraBabyGraphicsPrep
AND.b #$10
BEQ .exit
JSL UploadZoraBabyGraphicsPrep : AND.b #$10 : BEQ .exit
LDA.b #$04 : STA.w SprAction, X
.exit
RTS
}
warnpc $068D7F
@@ -235,8 +233,9 @@ warnpc $068D7F
SpriteDraw_Locksmith = $06BDAC
Sprite_CheckIfActive_Bank06 = $06D9EC
; Overrides Sprite_39_Locksmith
org $06BCAC
Sprite_39_Locksmith:
Sprite_39_ZoraBaby:
{
JSR SpriteDraw_Locksmith
JSR Sprite_CheckIfActive_Bank06
@@ -246,10 +245,10 @@ Sprite_39_Locksmith:
JSL JumpTableLocal
dw LockSmith_Chillin
dw LockSmith_FollowLink
dw LockSmith_OfferService
dw LockSmith_RespondToAnswer
dw LockSmith_JustPromiseOkay
dw ZoraBaby_FollowLink ; Becomes Follower
dw ZoraBaby_OfferService ; I can help! (Follow/Stay)
dw ZoraBaby_RespondToAnswer ; Goto FollowLink or JustPromiseOkay
dw ZoraBaby_AgreeToWait
dw LockSmith_SilentDismay
; =======================================================
@@ -292,14 +291,13 @@ Sprite_39_Locksmith:
; =======================================================
LockSmith_FollowLink:
LDA.b #$09 ; FOLLOWER 09
STA.l $7EF3CC
ZoraBaby_FollowLink:
{
LDA.b #$09 : STA.l $7EF3CC
PHX
STZ.w $02F9
JSL LoadFollowerGraphics
JSL Follower_Initialize
@@ -312,45 +310,36 @@ Sprite_39_Locksmith:
STZ.w SprState, X
RTS
}
; =======================================================
LockSmith_OfferService:
JSL CheckIfLinkIsBusy
BCS .exit
ZoraBaby_OfferService:
{
JSL CheckIfLinkIsBusy : BCS .exit
LDA.b #$09 ; MESSAGE 0109
LDY.b #$01
JSL Sprite_ShowSolicitedMessage
BCC .exit
.continue
JSL Sprite_ShowSolicitedMessage : BCC .exit
INC.w SprAction, X
.exit
RTS
}
; =======================================================
LockSmith_RespondToAnswer:
LDA.w $1CE8
BNE .rejected
ZoraBaby_RespondToAnswer:
{
LDA.w $1CE8 : BNE .rejected
LDA.b #$0C ; MESSAGE 010C
LDY.b #$01
JSL Sprite_ShowMessageUnconditional
LDA.b #$01
STA.w SprAction, X
LDA.b #$01 : STA.w SprAction, X
RTS
; -------------------------------------------------------
; LDA.l $7EF3C9
; ORA.b #$10
; STA.l $7EF3C9
; -------------------------------------------------------
.rejected
@@ -358,34 +347,34 @@ Sprite_39_Locksmith:
LDY.b #$01
JSL Sprite_ShowMessageUnconditional
; LDA.b #$02
; STA.w SprAction, X
LDA.b #$FF : STA.w SprTimerB, X
INC.w SprAction, X
RTS
}
; =======================================================
LockSmith_JustPromiseOkay:
ZoraBaby_AgreeToWait:
{
LDA.b #$0B ; MESSAGE 010B
LDY.b #$01
JSL Sprite_ShowSolicitedMessage
LDA.w SprTimerB, X : BNE +
STZ.w SprAction, X
+
RTS
}
; =======================================================
LockSmith_SilentDismay:
{
LDA.b #$07 ; MESSAGE 0107
LDY.b #$01
JSL Sprite_ShowSolicitedMessage
RTS
}
}
print "End of Sprite 39 Locksmith ", pc
warnpc $06BD9C