Sprite housekeeping
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@@ -29,7 +29,7 @@
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long);
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%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long)
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Sprite_BusinessScrub_Long:
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{
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@@ -60,7 +60,7 @@ Sprite_BusinessScrub_Prep:
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{
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PHB : PHK : PLB
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LDA.w SprSubtype, X : CMP.b #$01 : BEQ .pea_shot
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CMP.b #$02 : BEQ .cutscene_scrub
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CMP.b #$02 : BEQ .cutscene_scrub
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JMP +
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.pea_shot
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LDA.b #$06 : STA.w SprAction, X ; Pea Shot State
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