Sprite housekeeping

This commit is contained in:
scawful
2025-01-18 10:59:45 -05:00
parent a6eac7dc4f
commit 90225c3b4a
6 changed files with 529 additions and 614 deletions

View File

@@ -29,7 +29,7 @@
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long);
%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long)
Sprite_BusinessScrub_Long:
{
@@ -60,7 +60,7 @@ Sprite_BusinessScrub_Prep:
{
PHB : PHK : PLB
LDA.w SprSubtype, X : CMP.b #$01 : BEQ .pea_shot
CMP.b #$02 : BEQ .cutscene_scrub
CMP.b #$02 : BEQ .cutscene_scrub
JMP +
.pea_shot
LDA.b #$06 : STA.w SprAction, X ; Pea Shot State

File diff suppressed because it is too large Load Diff