Sprite housekeeping
This commit is contained in:
@@ -48,8 +48,6 @@ Sprite_Kydreeok_Long:
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RTL
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}
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; =========================================================
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Sprite_Kydreeok_Prep:
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{
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PHB : PHK : PLB
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@@ -121,8 +119,6 @@ MaybeRespawnHead:
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RTS
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}
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; =========================================================
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Sprite_Kydreeok_Main:
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{
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%SpriteJumpTable(Kydreeok_Start,
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@@ -29,7 +29,7 @@
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long);
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%Set_Sprite_Properties(Sprite_BusinessScrub_Prep, Sprite_BusinessScrub_Long)
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Sprite_BusinessScrub_Long:
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{
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@@ -60,7 +60,7 @@ Sprite_BusinessScrub_Prep:
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{
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PHB : PHK : PLB
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LDA.w SprSubtype, X : CMP.b #$01 : BEQ .pea_shot
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CMP.b #$02 : BEQ .cutscene_scrub
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CMP.b #$02 : BEQ .cutscene_scrub
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JMP +
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.pea_shot
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LDA.b #$06 : STA.w SprAction, X ; Pea Shot State
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File diff suppressed because it is too large
Load Diff
@@ -43,13 +43,7 @@ RanchGirl_TeachSong:
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.not_started
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.running_dialog
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.has_song
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LDA.b $1A
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LSR A
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LSR A
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LSR A
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LSR A
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AND.b #$01
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STA.w $0DC0,X
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LDA.b $1A : LSR #4 : AND.b #$01 : STA.w $0DC0,X
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RTL
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}
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@@ -34,7 +34,6 @@
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Sprite_Vasu_Long:
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{
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PHB : PHK : PLB
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LDA.w SprSubtype, X : BNE +
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JSR Sprite_Vasu_Draw
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JMP ++
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@@ -43,7 +42,7 @@ Sprite_Vasu_Long:
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++
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_Vasu_Main
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JSR Sprite_Vasu_Main
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.SpriteIsNotActive
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PLB
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RTL
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@@ -35,13 +35,13 @@ Sprite_IceBlock_Long:
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PHB : PHK : PLB
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LDA.w SprMiscC, X : BEQ .not_being_pushed
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STZ.w SprMiscC, X
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STZ.b $5E ; Clear Links speed
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STZ.b LinkSpeedTbl
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STZ.b $48 ; Clear push actions bitfield
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.not_being_pushed
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LDA.w SprTimerA, X : BEQ .retain_momentum
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LDA.b #$01 : STA.w SprMiscC, X
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LDA.b #$84 : STA.b $48 ; Set statue and push block actions
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LDA.b #$04 : STA.b $5E ; Slipping into pit speed
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LDA.b #$04 : STA.b LinkSpeedTbl ; Slipping into pit speed
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.retain_momentum
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JSR Sprite_IceBlock_Draw
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@@ -60,7 +60,6 @@ Sprite_IceBlock_Prep:
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LDA.w SprY, X : STA.w SprMiscE, X
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LDA.w SprXH, X : STA.w SprMiscF, X
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LDA.w SprYH, X : STA.w SprMiscG, X
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STZ.w SprDefl, X
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PLB
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RTL
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@@ -110,6 +109,7 @@ Sprite_IceBlock_Main:
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LDA.b $26 : STA.w SprMiscA, X
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JSR ApplyPush
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.push_cached
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LDA.b #$07 : STA.w SprTimerA, X
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STZ.b $5E
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JSL Sprite_RepelDash
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@@ -227,71 +227,36 @@ Statue_BlockSprites:
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LDY.b #$0F
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.next
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LDA.w $0E20,Y
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CMP.b #$1C ; SPRITE 1C
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BEQ .skip
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; SPRITE 1C
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LDA.w $0E20, Y : CMP.b #$1C : BEQ .skip
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CPY.w $0FA0 : BEQ .skip
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TYA : EOR.b $1A : AND.b #$01 : BNE .skip
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LDA.w SprState,Y : CMP.b #$09 : BCC .skip
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CPY.w $0FA0
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BEQ .skip
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TYA
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EOR.b $1A
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AND.b #$01
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BNE .skip
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LDA.w SprState,Y
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CMP.b #$09
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BCC .skip
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LDA.w SprX,Y
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STA.b $04
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LDA.w SprXH,Y
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STA.b $05
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LDA.w SprY,Y
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STA.b $06
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LDA.w SprYH,Y
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STA.b $07
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LDA.w SprX, Y : STA.b $04
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LDA.w SprXH, Y : STA.b $05
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LDA.w SprY, Y : STA.b $06
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LDA.w SprYH, Y : STA.b $07
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REP #$20
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LDA.w SprCachedX
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SEC
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SBC.b $04
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CLC
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ADC.w #$000C
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LDA.w SprCachedX : SEC : SBC.b $04 : CLC : ADC.w #$000C
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CMP.w #$0018 : BCS .skip
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CMP.w #$0018
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BCS .skip
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LDA.w SprCachedY
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SEC
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SBC.b $06
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CLC
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ADC.w #$000C
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CMP.w #$0024
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BCS .skip
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LDA.w SprCachedY : SEC : SBC.b $06 : CLC : ADC.w #$000C
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CMP.w #$0024 : BCS .skip
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SEP #$20
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LDA.b #$04
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STA.w $0EA0,Y
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LDA.b #$04 : STA.w $0EA0, Y
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PHY
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LDA.b #$20
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JSL Sprite_CheckSlopedTileCollision ; JSR Sprite_ProjectSpeedTowardsLocation
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PLY
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LDA.b $00
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STA.w SprYRecoil,Y
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LDA.b $01
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STA.w SprXRecoil,Y
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LDA.b $00 : STA.w SprYRecoil, Y
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LDA.b $01 : STA.w SprXRecoil, Y
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.skip
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SEP #$20
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