add sfx.asm
This commit is contained in:
324
Core/ram.asm
324
Core/ram.asm
@@ -8451,330 +8451,6 @@ SAVEICKSMH = $7EF4FF
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; SRCN 17 $B0EC $B32C $0240* $FF $E0 $B8 $02C0 Oof - S
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; SRCN 17 $B0EC $B32C $0240* $FF $E0 $B8 $02C0 Oof - S
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; SRCN 18 $B32C $BA61 $0735 $FE $8F $B8 $06F0 Piano M -
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; SRCN 18 $B32C $BA61 $0735 $FE $8F $B8 $06F0 Piano M -
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; =========================================================
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; SFX instruments - Table: ARAM $3E00, ROM $1A:9C04
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; ID VOL L,R Pitch SRCN ADSR Gain Mult Name
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; -----------------------------------------------------------------------------
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; $00 $70, $70 $1000 $00 $F6 $6A $B8 $03 Fwoosh
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; $01 $70, $70 $1000 $01 $8E $E0 $B8 $02 Swish
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; $02 $70, $70 $1000 $14 $FE $6A $B8 $02 Bomp
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; $03 $70, $70 $1000 $03 $FE $F8 $B8 $0D Ting
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; $04 $70, $70 $1000 $04 $FE $6A $7F $03 Rrrrr
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; $05 $70, $70 $1000 $02 $FE $6A $7F $03 Clunk
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; $06 $70, $70 $1000 $05 $FE $6A $70 $03 Ching
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; $07 $70, $70 $1000 $06 $FE $6A $70 $03 Fwomp
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; $08 $70, $70 $1000 $08 $FA $6A $70 $03 Squee
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; $09 $70, $70 $1000 $06 $FE $6A $70 $01 Unused
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; $0A $70, $70 $1000 $07 $FE $6A $70 $05 Bzzzrt
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; $0B $70, $70 $1000 $0B $FE $6A $B8 $03 Brrfft
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; $0C $70, $70 $1000 $0C $FE $E0 $B8 $02 Brrwwww
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; $0D $70, $70 $1000 $0D $F9 $6E $B8 $03 Twee
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; $0E $70, $70 $1000 $0E $FE $F5 $B8 $07 Pwing
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; $0F $70, $70 $1000 $0F $FE $F5 $B8 $06 Pling
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; $10 $70, $70 $1000 $01 $FE $FC $B8 $03 Chshtsh
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; $11 $70, $70 $1000 $10 $8E $E0 $B8 $03 Splssh
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; $12 $70, $70 $1000 $08 $8E $E0 $B8 $02 Weewoo
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; $13 $70, $70 $1000 $14 $8E $E0 $B8 $02 Brbrbrb
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; $14 $70, $70 $1000 $0A $88 $E0 $B8 $02 Bwow
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; $15 $70, $70 $1000 $17 $8E $E0 $B8 $02 Uughf
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; $16 $70, $70 $1000 $15 $FF $E0 $B8 $04 Aaaaaa
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; $17 $70, $70 $1000 $03 $DF $11 $B8 $0F Twing
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; $18 $70, $70 $1000 $01 $88 $E0 $B8 $01 Whooo
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; -----------------------------------------------------------------------------
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; SFX instruments by usage
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; $00 SFX1.13, SFX1.14
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; SFX2.07, SFX2.09, SFX2.0D, SFX2.0E, SFX2.2C, SFX2.3A
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; SFX3.05, SFX3.26
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; SFXU2533
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; $01 SFX1.01, SFX1.02, SFX1.03, SFX1.04
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; SFX2.01, SFX2.02, SFX2.12, SFX2.1A, SFX2.1E, SFX2.1F
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; SFX2.21, SFX2.23, SFX2.29, SFX2.32, SFX2.39
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; SFX3.02, SFX3.1E, SFX3.23, SFX3.31
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; $02 SFX2.03, SFX2.04, SFX2.08, SFX2.0B, SFX2.12, SFX2.1F, SFX2.21
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; SFX3.06, SFX3.0E
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; SFXU2831
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; $03 SFX2.06
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; SFX3.0A, SFX3.30
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; $04 SFX2.3C
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; SFX3.32
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; SFXU2831
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; $05 SFX2.10, SFX2.11, SFX2.22
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; SFX3.18, SFX3.3E
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; SFXU252D
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; $06 SFX2.05, SFX2.0A, SFX2.0F, SFX2.3B
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; SFX3.04, SFX3.14, SFX3.25
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; $07 SFX2.14, SFX2.15, SFX2.33
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; SFX3.01, SFX3.11, SFX3.12, SFX3.19, SFX3.27, SFX3.28, SFX3.29, SFX3.35, SFX3.39
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; SFXU26A2
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; $08 SFX3.17
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; $09 nothing
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; $0A SFX1.15, SFX1.16
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; SFX3.1C, SFX3.2A, SFX3.2B, SFX3.2C
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; $0B SFX2.27
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; SFX3.0B, SFX3.0F, SFX3.2E, SFX3.34, SFX3.35, SFX3.36, SFX3.3C, SFX3.3D, SFX3.3F
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; $0C SFX2.2A
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; SFX3.07, SFX3.08, SFX3.09
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; $0D SFX1.0B, SFX1.0C, SFX1.17, SFX1.18, SFX1.1B, SFX1.1C
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; SFX2.13, SFX2.20, SFX2.31, SFX2.3E, SFX2.3F
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; SFX3.0C, SFX3.13, SFX3.24
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; SFXU1EE2, SFXU279D, SFXU27F6, SFXU2807, SFXU2818
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; $0E SFX1.0D, SFX1.0E, SFX1.0F, SFX1.10, SFX1.1D, SFX1.1E, SFX1.1F, SFX1.20
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; SFX2.2B, SFX2.37
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; SFX3.0D, SFX3.10, SFX3.1B, SFX3.2F, SFX3.33, SFX3.3A, SFX3.3B
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; $0F SFX2.2D
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; SFX3.1A, SFX3.1D, SFX3.20, SFX3.2D, SFX3.37
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; SFXU1D1C
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; $10 SFX2.16, SFX2.17, SFX2.18, SFX2.19
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; $11 SFX2.1B, SFX2.1C, SFX2.24, SFX2.25, SFX2.28, SFX2.2E, SFX2.34, SFX3.28, SFX2.3D
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; $12 SFX3.04
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; $13 SFX1.07, SFX1.08
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; SFX2.0C, SFX2.35, SFX2.36
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; SFX3.03, SFX3.15, SFX3.16, SFX3.25, SFX3.38
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; $14 SFX3.21, SFX3.22
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; SFXU277E
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; $15 SFX2.26, SFX2.30
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; SFXU1F13
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; $16 SFX1.11, SFX1.12
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; SFX2.1D
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; SFX3.1F
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; $17 SFX2.2C, SFX2.3A
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; $18 SFX1.09, SFX1.0A
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; -----------------------------------------------------------------------------
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; SFX1 - queued via $012D | Table: ARAM $17C0, ROM $1A:8B70
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; ID ARAM ROM Name
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; -----------------------------------------------------------------------------
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; SFX1.01 $2652 $1A9A02 Rain / Zora area
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; SFX1.02 $2662 $1A9A12 Rain / Zora area (packaged with $01)
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; SFX1.03 $2677 $1A9A27 Rain
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; SFX1.04 $2687 $1A9A37 Rain (packaged with $03)
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; SFX1.05 $284F $1A9BFF Silence
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; SFX1.06 $284F $1A9BFF Silence (packaged with $05)
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; SFX1.07 $2739 $1A9AE9 The Rumbling
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; SFX1.08 $2736 $1A9AE6 The Rumbling (packaged with $08)
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; SFX1.09 $1C8E $1A903E Wind
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; SFX1.0A $1CBC $1A906C Wind (packaged with $09 by APU)
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; SFX1.0B $1BA3 $1A8F53 Flute song by flute boy
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; SFX1.0C $1B62 $1A8F12 Flute song by flute boy (packaged with $0B)
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; SFX1.0D $1B0E $1A8EBE Magic jingle
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; SFX1.0E $1B1D $1A8ECD Magic jingle (packaged with $0D)
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; SFX1.0F $1B2C $1A8EDC Crystal / Save and quit
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; SFX1.10 $1B3E $1A8EEE Crystal / Save and quit (packaged with $0F)
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; SFX1.11 $1EAC $1A925C Choir melody
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; SFX1.12 $1EC8 $1A9278 Choir countermelody (packaged with $11)
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; SFX1.13 $1AD2 $1A8E82 Large boss swoosh
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; SFX1.14 $1AE1 $1A8E91 Large boss swoosh (packaged with $13)
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; SFX1.15 $1AF0 $1A8EA0 Triforce door / Pyramid hole opening
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; SFX1.16 $1AFF $1A8EAF VOMP (packaged with $15)
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; SFX1.17 $1C24 $1A8FD4 Flute song for weathervane
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; SFX1.18 $1BE3 $1A8F93 Flute song for weathervane (packaged with $17)
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; SFX1.19 $0000 ------- Nothing (unused)
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; SFX1.1A $0000 ------- Nothing (unused; packaged with $19)
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; SFX1.1B $1BA3 $1A8F53 Flute song by flute boy duplicate (unused)
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; SFX1.1C $1B62 $1A8F12 Flute song by flute boy duplicate (unused; packaged with $1B)
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; SFX1.1D $1B0E $1A8EBE Magic jingle duplicate (unused)
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; SFX1.1E $1B1D $1A8ECD Magic jingle duplicate (unused; packaged with $1D)
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; SFX1.1F $1B2C $1A8EDC Crystal / Save and quit duplicate (unused)
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; SFX1.20 $1B3E $1A8EEE Crystal / Save and quit duplicate (unused; packaged with $1F)
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; $80..$FF Initiates a fade to half volume for SFX1
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; -----------------------------------------------------------------------------
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; SFX2 - queued via $012E | Table: ARAM $1820, ROM $1A:8BD0
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; ID ARAM ROM Name
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; -----------------------------------------------------------------------------
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; 00 $0020 ------- Undefined; when queued value of $40, $C0, $80
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; SFX2.01 $2614 $1A99C4 Slash
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; SFX2.02 $2625 $1A99D5 Slash
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; SFX2.03 $2634 $1A99E4 Slash
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; SFX2.04 $2643 $1A99F3 Slash
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; SFX2.05 $25DD $1A998D Clink
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; SFX2.06 $25D7 $1A9987 Bombable door clink
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; SFX2.07 $25B7 $1A9967 Fwoosh
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; SFX2.08 $25E3 $1A9993 Arrow smash
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; SFX2.09 $25AD $1A995D Boomerang fwish
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; SFX2.0A $25C7 $1A9977 Hookshot clink
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; SFX2.0B $2478 $1A9828 Placing bomb
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; SFX2.0C $269C $1A9A4C Explosion
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; SFX2.0D $2414 $1A97C4 Powder (paired $0D→$3F)
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; SFX2.0E $2404 $1A97B4 Fire rod shot
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; SFX2.0F $24C3 $1A9873 Ice rod shot
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; SFX2.10 $23FA $1A97AA Hammer use
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; SFX2.11 $23F0 $1A97A0 Hammering peg
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; SFX2.12 $23CD $1A977D Digging
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; SFX2.13 $23A0 $1A9750 Flute (paired $13→$3E)
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; SFX2.14 $2380 $1A9730 Cape on
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; SFX2.15 $2390 $1A9740 Cape off / Wallmaster grab
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; SFX2.16 $232C $1A96DC Staircase
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; SFX2.17 $2344 $1A96F4 Staircase
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; SFX2.18 $2356 $1A9706 Staircase
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; SFX2.19 $236E $1A971E Staircase
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; SFX2.1A $2316 $1A96C6 Tall grass / Hammer hitting bush
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; SFX2.1B $2307 $1A96B7 Shallow water
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; SFX2.1C $2301 $1A96B1 Mire shallow water
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; SFX2.1D $22BB $1A966B Lifting object
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; SFX2.1E $2577 $1A9927 Cutting grass
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; SFX2.1F $22E9 $1A9699 Item breaking
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; SFX2.20 $22DA $1A968A Item falling in pit
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; SFX2.21 $22CF $1A967F Bomb hitting ground / General thud
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; SFX2.22 $2107 $1A94B7 Pushing object / Armos bounce
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; SFX2.23 $22B1 $1A9661 Boots dust
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; SFX2.24 $22A5 $1A9655 Splashing (paired $24→$3D)
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; SFX2.25 $2296 $1A9646 Mire shallow water again?
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; SFX2.26 $2844 $1A9BF4 Link taking damage
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; SFX2.27 $2252 $1A9602 Fainting
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; SFX2.28 $2287 $1A9637 Item splash
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; SFX2.29 $243F $1A97EF Rupee refill (paired $29→$3B)
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; SFX2.2A $2033 $1A93E3 Fire splash / Bombos spell
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; SFX2.2B $1FF2 $1A93A2 Heart beep / Text box
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; SFX2.2C $1FD9 $1A9389 Sword up (paired $2C→$3A) (also uses instrument $17)
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; SFX2.2D $20A6 $1A9456 Magic drain
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; SFX2.2E $1FCA $1A937A GT opening (paired $2E→$39)
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; SFX2.2F $1F47 $1A92F7 GT opening / Water drain (paired $2F→$38)
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; SFX2.30 $1EF1 $1A92A1 Cucco
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; SFX2.31 $20CE $1A947E Fairy
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; SFX2.32 $1D47 $1A90F7 Bug net
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; SFX2.33 $1CDC $1A908C Teleport (paired $34→$33)
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; SFX2.34 $1F6F $1A931F Teleport (paired $34→$33)
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; SFX2.35 $1C67 $1A9017 Shaking
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; SFX2.36 $1C64 $1A9014 Mire entrance (extends above; paired $35→$36)
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; SFX2.37 $1A43 $1A8DF3 Spin charged
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; SFX2.38 $1F6F $1A931F Water sound (paired $2F→$38)
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; SFX2.39 $1F9C $1A934C Thunder (paired $2E→$39)
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; SFX2.3A $1FE7 $1A9397 Sword up (paired $2C→$3A)
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; SFX2.3B $2462 $1A9812 Rupee refill (paired $29→$3B)
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; SFX2.3C $1A37 $1A8DE7 Error beep
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; SFX2.3D $22AB $1A965B Big splash (paired $24→$3D)
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; SFX2.3E $23B5 $1A9765 Flute (paired $13→$3E)
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; SFX2.3F $2435 $1A97E5 Powder (paired $0D→$3F)
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; -----------------------------------------------------------------------------
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; SFX3 - queued via $012F | Table: ARAM $191C, ROM $1A:8CCC
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; ID ARAM ROM Name
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; -----------------------------------------------------------------------------
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; 00 $003C ------- Undefined; when queued value of $40, $C0, $80
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; SFX3.01 $1A18 $1A8DC8 Sword beam
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; SFX3.02 $254E $1A98FE TR opening
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; SFX3.03 $224A $1A95FA Pyramid hole
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; SFX3.04 $220E $1A95BE Angry soldier
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; SFX3.05 $25B7 $1A9967 Lynel shot / Javelin toss
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; SFX3.06 $21F5 $1A95A5 Swoosh
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; SFX3.07 $223D $1A95ED Cannon fire
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; SFX3.08 $21E6 $1A9596 Damage to enemy; $0BEX.4=1
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; SFX3.09 $21C1 $1A9571 Enemy death
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; SFX3.0A $21A9 $1A9559 Collecting rupee
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; SFX3.0B $2198 $1A9548 Collecting heart
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; SFX3.0C $218E $1A953E Non-blank text character
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; SFX3.0D $21B5 $1A9565 HUD heart
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; SFX3.0E $2182 $1A9532 Opening chest
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; SFX3.0F $24B9 $1A9869 ♪Do do do doooooo♫ (paired $0F→$3C→$3D→$3E→$3F)
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; SFX3.10 $216D $1A951D Map (paired $10→$3B)
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; SFX3.11 $214F $1A94FF Opening item menu / Bomb shop guy breathing
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; SFX3.12 $215E $1A950E Closing item menu / Bomb shop guy breathing
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; SFX3.13 $213B $1A94EB Throwing object / Stalfos jump
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; SFX3.14 $246C $1A981C Key door
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; SFX3.15 $212F $1A94DF Door / Chest (used with SFX2.29)
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; SFX3.16 $2123 $1A94D3 Armos Knight thud
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; SFX3.17 $25A6 $1A9956 Rat squeak
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; SFX3.18 $20DD $1A948D Dragging
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|
||||||
; SFX3.19 $250A $1A98BA Fireball / Laser shot
|
|
||||||
; SFX3.1A $1E8A $1A923A Chest reveal jingle (paired $1A→$38)
|
|
||||||
; SFX3.1B $20B6 $1A9466 Puzzle jingle (paired $1B→$3A)
|
|
||||||
; SFX3.1C $1A62 $1A8E12 Damage to enemy
|
|
||||||
; SFX3.1D $20A6 $1A9456 Magic meter
|
|
||||||
; SFX3.1E $2091 $1A9441 Wing flapping
|
|
||||||
; SFX3.1F $204B $1A93FB Link falling
|
|
||||||
; SFX3.20 $276C $1A9B1C Menu / Text cursor moved
|
|
||||||
; SFX3.21 $27E2 $1A9B92 Damage to boss
|
|
||||||
; SFX3.22 $26CF $1A9A7F Boss dying / Deleting file
|
|
||||||
; SFX3.23 $2001 $1A93B1 Spin attack swoosh (paired $23→$39)
|
|
||||||
; SFX3.24 $2043 $1A93F3 OW map perspective change
|
|
||||||
; SFX3.25 $1E9D $1A924D Pressure switch (also uses instrument $06)
|
|
||||||
; SFX3.26 $1E7B $1A922B Lightning / Game over / Laser / Ganon bat / Trinexx lunge
|
|
||||||
; SFX3.27 $1E40 $1A91F0 Agahnim charge
|
|
||||||
; SFX3.28 $26F7 $1A9AA7 Agahnim / Ganon teleport
|
|
||||||
; SFX3.29 $1E21 $1A91D1 Agahnim shot
|
|
||||||
; SFX3.2A $1E12 $1A91C2 Somaria / Byrna / Ether spell / Helma fire ball
|
|
||||||
; SFX3.2B $1DF3 $1A91A3 Electrocution
|
|
||||||
; SFX3.2C $1DC0 $1A9170 Bees
|
|
||||||
; SFX3.2D $1DA9 $1A9159 Milestone jingle (paired $2D→$37)
|
|
||||||
; SFX3.2E $1D5D $1A910D Heart container jingle (paired $2E→$35→$34)
|
|
||||||
; SFX3.2F $1D80 $1A9130 Key jingle (paired $2F→$33)
|
|
||||||
; SFX3.30 $1B53 $1A8F03 Magic zap / Plop
|
|
||||||
; SFX3.31 $1ACA $1A8E7A Sprite falling / Moldorm shuffle
|
|
||||||
; SFX3.32 $1A78 $1A8E28 BOING
|
|
||||||
; SFX3.33 $1D93 $1A9143 Key jingle (paired $2F→$33)
|
|
||||||
; SFX3.34 $1D66 $1A9116 Heart container jingle (paired $2E→$35→$34)
|
|
||||||
; SFX3.35 $1D73 $1A9123 Heart container jingle (paired $2E→$35→$34)
|
|
||||||
; SFX3.36 $1AA7 $1A8E57 Magic attack
|
|
||||||
; SFX3.37 $1DB4 $1A9164 Milestone jingle (paired $2D→$37)
|
|
||||||
; SFX3.38 $1E93 $1A9243 Chest reveal jingle (paired $1A→$38)
|
|
||||||
; SFX3.39 $2017 $1A93C7 Swish (paired $23→$39)
|
|
||||||
; SFX3.3A $20C0 $1A9470 Puzzle jingle (paired $1B→$3A)
|
|
||||||
; SFX3.3B $2176 $1A9526 Map (paired $10→$3B)
|
|
||||||
; SFX3.3C $248A $1A983A Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
|
||||||
; SFX3.3D $2494 $1A9844 Item jingle ($0F→$3C→$3D→$3E→$3F)
|
|
||||||
; SFX3.3E $249E $1A984E Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
|
||||||
; SFX3.3F $2480 $1A9830 Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
|
||||||
|
|
||||||
; -----------------------------------------------------------------------------
|
|
||||||
|
|
||||||
; Unused SFX
|
|
||||||
|
|
||||||
; ARAM ROM Description
|
|
||||||
; -----------------------------------------------------------------------------
|
|
||||||
; $1A5B $1A8E0B Noisy fsssh; bleeds into SFX3.1C
|
|
||||||
; $1D1C $1A90CC Radar ping
|
|
||||||
; $1EE2 $1A9292 Slide whistle / Chirp
|
|
||||||
; $1F13 $1A92C3 Cucco clucking
|
|
||||||
; $252D $1A98DD Brighter hammer peg
|
|
||||||
; $2533 $1A98E3 Bat wings flapping
|
|
||||||
; $2657 $1A9A07 Broken static
|
|
||||||
; $267C $1A9A2C Static; Loops
|
|
||||||
; $26A2 $1A9A52 Tuba jingle followed by a roar
|
|
||||||
; $277E $1A9B2E UFO winding up
|
|
||||||
; $279D $1A9B4D Distant whistling
|
|
||||||
; $27C9 $1A9B79 Bwuuuoow
|
|
||||||
; $27F6 $1A9BA6 Cat call
|
|
||||||
; $2807 $1A9BB7 Higher pitched cat call
|
|
||||||
; $2818 $1A9BC8 Reverse cat call
|
|
||||||
; $2829 $1A9BD9 Dial-up
|
|
||||||
; $2831 $1A9BE1 Bumper peg
|
|
||||||
|
|
||||||
; =========================================================
|
; =========================================================
|
||||||
; Registers
|
; Registers
|
||||||
|
|
||||||
|
|||||||
321
Core/sfx.asm
Normal file
321
Core/sfx.asm
Normal file
@@ -0,0 +1,321 @@
|
|||||||
|
; =========================================================
|
||||||
|
; SFX instruments - Table: ARAM $3E00, ROM $1A:9C04
|
||||||
|
|
||||||
|
; ID VOL L,R Pitch SRCN ADSR Gain Mult Name
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; $00 $70, $70 $1000 $00 $F6 $6A $B8 $03 Fwoosh
|
||||||
|
; $01 $70, $70 $1000 $01 $8E $E0 $B8 $02 Swish
|
||||||
|
; $02 $70, $70 $1000 $14 $FE $6A $B8 $02 Bomp
|
||||||
|
; $03 $70, $70 $1000 $03 $FE $F8 $B8 $0D Ting
|
||||||
|
; $04 $70, $70 $1000 $04 $FE $6A $7F $03 Rrrrr
|
||||||
|
; $05 $70, $70 $1000 $02 $FE $6A $7F $03 Clunk
|
||||||
|
; $06 $70, $70 $1000 $05 $FE $6A $70 $03 Ching
|
||||||
|
; $07 $70, $70 $1000 $06 $FE $6A $70 $03 Fwomp
|
||||||
|
; $08 $70, $70 $1000 $08 $FA $6A $70 $03 Squee
|
||||||
|
; $09 $70, $70 $1000 $06 $FE $6A $70 $01 Unused
|
||||||
|
; $0A $70, $70 $1000 $07 $FE $6A $70 $05 Bzzzrt
|
||||||
|
; $0B $70, $70 $1000 $0B $FE $6A $B8 $03 Brrfft
|
||||||
|
; $0C $70, $70 $1000 $0C $FE $E0 $B8 $02 Brrwwww
|
||||||
|
; $0D $70, $70 $1000 $0D $F9 $6E $B8 $03 Twee
|
||||||
|
; $0E $70, $70 $1000 $0E $FE $F5 $B8 $07 Pwing
|
||||||
|
; $0F $70, $70 $1000 $0F $FE $F5 $B8 $06 Pling
|
||||||
|
; $10 $70, $70 $1000 $01 $FE $FC $B8 $03 Chshtsh
|
||||||
|
; $11 $70, $70 $1000 $10 $8E $E0 $B8 $03 Splssh
|
||||||
|
; $12 $70, $70 $1000 $08 $8E $E0 $B8 $02 Weewoo
|
||||||
|
; $13 $70, $70 $1000 $14 $8E $E0 $B8 $02 Brbrbrb
|
||||||
|
; $14 $70, $70 $1000 $0A $88 $E0 $B8 $02 Bwow
|
||||||
|
; $15 $70, $70 $1000 $17 $8E $E0 $B8 $02 Uughf
|
||||||
|
; $16 $70, $70 $1000 $15 $FF $E0 $B8 $04 Aaaaaa
|
||||||
|
; $17 $70, $70 $1000 $03 $DF $11 $B8 $0F Twing
|
||||||
|
; $18 $70, $70 $1000 $01 $88 $E0 $B8 $01 Whooo
|
||||||
|
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
; SFX instruments by usage
|
||||||
|
|
||||||
|
; $00 SFX1.13, SFX1.14
|
||||||
|
; SFX2.07, SFX2.09, SFX2.0D, SFX2.0E, SFX2.2C, SFX2.3A
|
||||||
|
; SFX3.05, SFX3.26
|
||||||
|
; SFXU2533
|
||||||
|
|
||||||
|
; $01 SFX1.01, SFX1.02, SFX1.03, SFX1.04
|
||||||
|
; SFX2.01, SFX2.02, SFX2.12, SFX2.1A, SFX2.1E, SFX2.1F
|
||||||
|
; SFX2.21, SFX2.23, SFX2.29, SFX2.32, SFX2.39
|
||||||
|
; SFX3.02, SFX3.1E, SFX3.23, SFX3.31
|
||||||
|
|
||||||
|
; $02 SFX2.03, SFX2.04, SFX2.08, SFX2.0B, SFX2.12, SFX2.1F, SFX2.21
|
||||||
|
; SFX3.06, SFX3.0E
|
||||||
|
; SFXU2831
|
||||||
|
|
||||||
|
; $03 SFX2.06
|
||||||
|
; SFX3.0A, SFX3.30
|
||||||
|
|
||||||
|
; $04 SFX2.3C
|
||||||
|
; SFX3.32
|
||||||
|
; SFXU2831
|
||||||
|
|
||||||
|
; $05 SFX2.10, SFX2.11, SFX2.22
|
||||||
|
; SFX3.18, SFX3.3E
|
||||||
|
; SFXU252D
|
||||||
|
|
||||||
|
; $06 SFX2.05, SFX2.0A, SFX2.0F, SFX2.3B
|
||||||
|
; SFX3.04, SFX3.14, SFX3.25
|
||||||
|
|
||||||
|
; $07 SFX2.14, SFX2.15, SFX2.33
|
||||||
|
; SFX3.01, SFX3.11, SFX3.12, SFX3.19, SFX3.27, SFX3.28, SFX3.29, SFX3.35, SFX3.39
|
||||||
|
; SFXU26A2
|
||||||
|
|
||||||
|
; $08 SFX3.17
|
||||||
|
|
||||||
|
; $09 nothing
|
||||||
|
|
||||||
|
; $0A SFX1.15, SFX1.16
|
||||||
|
; SFX3.1C, SFX3.2A, SFX3.2B, SFX3.2C
|
||||||
|
|
||||||
|
; $0B SFX2.27
|
||||||
|
; SFX3.0B, SFX3.0F, SFX3.2E, SFX3.34, SFX3.35, SFX3.36, SFX3.3C, SFX3.3D, SFX3.3F
|
||||||
|
|
||||||
|
; $0C SFX2.2A
|
||||||
|
; SFX3.07, SFX3.08, SFX3.09
|
||||||
|
|
||||||
|
; $0D SFX1.0B, SFX1.0C, SFX1.17, SFX1.18, SFX1.1B, SFX1.1C
|
||||||
|
; SFX2.13, SFX2.20, SFX2.31, SFX2.3E, SFX2.3F
|
||||||
|
; SFX3.0C, SFX3.13, SFX3.24
|
||||||
|
; SFXU1EE2, SFXU279D, SFXU27F6, SFXU2807, SFXU2818
|
||||||
|
|
||||||
|
; $0E SFX1.0D, SFX1.0E, SFX1.0F, SFX1.10, SFX1.1D, SFX1.1E, SFX1.1F, SFX1.20
|
||||||
|
; SFX2.2B, SFX2.37
|
||||||
|
; SFX3.0D, SFX3.10, SFX3.1B, SFX3.2F, SFX3.33, SFX3.3A, SFX3.3B
|
||||||
|
|
||||||
|
; $0F SFX2.2D
|
||||||
|
; SFX3.1A, SFX3.1D, SFX3.20, SFX3.2D, SFX3.37
|
||||||
|
; SFXU1D1C
|
||||||
|
|
||||||
|
; $10 SFX2.16, SFX2.17, SFX2.18, SFX2.19
|
||||||
|
|
||||||
|
; $11 SFX2.1B, SFX2.1C, SFX2.24, SFX2.25, SFX2.28, SFX2.2E, SFX2.34, SFX3.28, SFX2.3D
|
||||||
|
|
||||||
|
; $12 SFX3.04
|
||||||
|
|
||||||
|
; $13 SFX1.07, SFX1.08
|
||||||
|
; SFX2.0C, SFX2.35, SFX2.36
|
||||||
|
; SFX3.03, SFX3.15, SFX3.16, SFX3.25, SFX3.38
|
||||||
|
|
||||||
|
; $14 SFX3.21, SFX3.22
|
||||||
|
; SFXU277E
|
||||||
|
|
||||||
|
; $15 SFX2.26, SFX2.30
|
||||||
|
; SFXU1F13
|
||||||
|
|
||||||
|
; $16 SFX1.11, SFX1.12
|
||||||
|
; SFX2.1D
|
||||||
|
; SFX3.1F
|
||||||
|
|
||||||
|
; $17 SFX2.2C, SFX2.3A
|
||||||
|
|
||||||
|
; $18 SFX1.09, SFX1.0A
|
||||||
|
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; SFX1 - queued via $012D | Table: ARAM $17C0, ROM $1A:8B70
|
||||||
|
|
||||||
|
; ID ARAM ROM Name
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; SFX1.01 $2652 $1A9A02 Rain / Zora area
|
||||||
|
; SFX1.02 $2662 $1A9A12 Rain / Zora area (packaged with $01)
|
||||||
|
; SFX1.03 $2677 $1A9A27 Rain
|
||||||
|
; SFX1.04 $2687 $1A9A37 Rain (packaged with $03)
|
||||||
|
; SFX1.05 $284F $1A9BFF Silence
|
||||||
|
; SFX1.06 $284F $1A9BFF Silence (packaged with $05)
|
||||||
|
; SFX1.07 $2739 $1A9AE9 The Rumbling
|
||||||
|
; SFX1.08 $2736 $1A9AE6 The Rumbling (packaged with $08)
|
||||||
|
; SFX1.09 $1C8E $1A903E Wind
|
||||||
|
; SFX1.0A $1CBC $1A906C Wind (packaged with $09 by APU)
|
||||||
|
; SFX1.0B $1BA3 $1A8F53 Flute song by flute boy
|
||||||
|
; SFX1.0C $1B62 $1A8F12 Flute song by flute boy (packaged with $0B)
|
||||||
|
; SFX1.0D $1B0E $1A8EBE Magic jingle
|
||||||
|
; SFX1.0E $1B1D $1A8ECD Magic jingle (packaged with $0D)
|
||||||
|
; SFX1.0F $1B2C $1A8EDC Crystal / Save and quit
|
||||||
|
; SFX1.10 $1B3E $1A8EEE Crystal / Save and quit (packaged with $0F)
|
||||||
|
; SFX1.11 $1EAC $1A925C Choir melody
|
||||||
|
; SFX1.12 $1EC8 $1A9278 Choir countermelody (packaged with $11)
|
||||||
|
; SFX1.13 $1AD2 $1A8E82 Large boss swoosh
|
||||||
|
; SFX1.14 $1AE1 $1A8E91 Large boss swoosh (packaged with $13)
|
||||||
|
; SFX1.15 $1AF0 $1A8EA0 Triforce door / Pyramid hole opening
|
||||||
|
; SFX1.16 $1AFF $1A8EAF VOMP (packaged with $15)
|
||||||
|
; SFX1.17 $1C24 $1A8FD4 Flute song for weathervane
|
||||||
|
; SFX1.18 $1BE3 $1A8F93 Flute song for weathervane (packaged with $17)
|
||||||
|
; SFX1.19 $0000 ------- Nothing (unused)
|
||||||
|
; SFX1.1A $0000 ------- Nothing (unused; packaged with $19)
|
||||||
|
; SFX1.1B $1BA3 $1A8F53 Flute song by flute boy duplicate (unused)
|
||||||
|
; SFX1.1C $1B62 $1A8F12 Flute song by flute boy duplicate (unused; packaged with $1B)
|
||||||
|
; SFX1.1D $1B0E $1A8EBE Magic jingle duplicate (unused)
|
||||||
|
; SFX1.1E $1B1D $1A8ECD Magic jingle duplicate (unused; packaged with $1D)
|
||||||
|
; SFX1.1F $1B2C $1A8EDC Crystal / Save and quit duplicate (unused)
|
||||||
|
; SFX1.20 $1B3E $1A8EEE Crystal / Save and quit duplicate (unused; packaged with $1F)
|
||||||
|
|
||||||
|
; $80..$FF Initiates a fade to half volume for SFX1
|
||||||
|
|
||||||
|
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; SFX2 - queued via $012E | Table: ARAM $1820, ROM $1A:8BD0
|
||||||
|
|
||||||
|
; ID ARAM ROM Name
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; 00 $0020 ------- Undefined; when queued value of $40, $C0, $80
|
||||||
|
; SFX2.01 $2614 $1A99C4 Slash
|
||||||
|
; SFX2.02 $2625 $1A99D5 Slash
|
||||||
|
; SFX2.03 $2634 $1A99E4 Slash
|
||||||
|
; SFX2.04 $2643 $1A99F3 Slash
|
||||||
|
; SFX2.05 $25DD $1A998D Clink
|
||||||
|
; SFX2.06 $25D7 $1A9987 Bombable door clink
|
||||||
|
; SFX2.07 $25B7 $1A9967 Fwoosh
|
||||||
|
; SFX2.08 $25E3 $1A9993 Arrow smash
|
||||||
|
; SFX2.09 $25AD $1A995D Boomerang fwish
|
||||||
|
; SFX2.0A $25C7 $1A9977 Hookshot clink
|
||||||
|
; SFX2.0B $2478 $1A9828 Placing bomb
|
||||||
|
; SFX2.0C $269C $1A9A4C Explosion
|
||||||
|
; SFX2.0D $2414 $1A97C4 Powder (paired $0D→$3F)
|
||||||
|
; SFX2.0E $2404 $1A97B4 Fire rod shot
|
||||||
|
; SFX2.0F $24C3 $1A9873 Ice rod shot
|
||||||
|
; SFX2.10 $23FA $1A97AA Hammer use
|
||||||
|
; SFX2.11 $23F0 $1A97A0 Hammering peg
|
||||||
|
; SFX2.12 $23CD $1A977D Digging
|
||||||
|
; SFX2.13 $23A0 $1A9750 Flute (paired $13→$3E)
|
||||||
|
; SFX2.14 $2380 $1A9730 Cape on
|
||||||
|
; SFX2.15 $2390 $1A9740 Cape off / Wallmaster grab
|
||||||
|
; SFX2.16 $232C $1A96DC Staircase
|
||||||
|
; SFX2.17 $2344 $1A96F4 Staircase
|
||||||
|
; SFX2.18 $2356 $1A9706 Staircase
|
||||||
|
; SFX2.19 $236E $1A971E Staircase
|
||||||
|
; SFX2.1A $2316 $1A96C6 Tall grass / Hammer hitting bush
|
||||||
|
; SFX2.1B $2307 $1A96B7 Shallow water
|
||||||
|
; SFX2.1C $2301 $1A96B1 Mire shallow water
|
||||||
|
; SFX2.1D $22BB $1A966B Lifting object
|
||||||
|
; SFX2.1E $2577 $1A9927 Cutting grass
|
||||||
|
; SFX2.1F $22E9 $1A9699 Item breaking
|
||||||
|
; SFX2.20 $22DA $1A968A Item falling in pit
|
||||||
|
; SFX2.21 $22CF $1A967F Bomb hitting ground / General thud
|
||||||
|
; SFX2.22 $2107 $1A94B7 Pushing object / Armos bounce
|
||||||
|
; SFX2.23 $22B1 $1A9661 Boots dust
|
||||||
|
; SFX2.24 $22A5 $1A9655 Splashing (paired $24→$3D)
|
||||||
|
; SFX2.25 $2296 $1A9646 Mire shallow water again?
|
||||||
|
; SFX2.26 $2844 $1A9BF4 Link taking damage
|
||||||
|
; SFX2.27 $2252 $1A9602 Fainting
|
||||||
|
; SFX2.28 $2287 $1A9637 Item splash
|
||||||
|
; SFX2.29 $243F $1A97EF Rupee refill (paired $29→$3B)
|
||||||
|
; SFX2.2A $2033 $1A93E3 Fire splash / Bombos spell
|
||||||
|
; SFX2.2B $1FF2 $1A93A2 Heart beep / Text box
|
||||||
|
; SFX2.2C $1FD9 $1A9389 Sword up (paired $2C→$3A) (also uses instrument $17)
|
||||||
|
; SFX2.2D $20A6 $1A9456 Magic drain
|
||||||
|
; SFX2.2E $1FCA $1A937A GT opening (paired $2E→$39)
|
||||||
|
; SFX2.2F $1F47 $1A92F7 GT opening / Water drain (paired $2F→$38)
|
||||||
|
; SFX2.30 $1EF1 $1A92A1 Cucco
|
||||||
|
; SFX2.31 $20CE $1A947E Fairy
|
||||||
|
; SFX2.32 $1D47 $1A90F7 Bug net
|
||||||
|
; SFX2.33 $1CDC $1A908C Teleport (paired $34→$33)
|
||||||
|
; SFX2.34 $1F6F $1A931F Teleport (paired $34→$33)
|
||||||
|
; SFX2.35 $1C67 $1A9017 Shaking
|
||||||
|
; SFX2.36 $1C64 $1A9014 Mire entrance (extends above; paired $35→$36)
|
||||||
|
; SFX2.37 $1A43 $1A8DF3 Spin charged
|
||||||
|
; SFX2.38 $1F6F $1A931F Water sound (paired $2F→$38)
|
||||||
|
; SFX2.39 $1F9C $1A934C Thunder (paired $2E→$39)
|
||||||
|
; SFX2.3A $1FE7 $1A9397 Sword up (paired $2C→$3A)
|
||||||
|
; SFX2.3B $2462 $1A9812 Rupee refill (paired $29→$3B)
|
||||||
|
; SFX2.3C $1A37 $1A8DE7 Error beep
|
||||||
|
; SFX2.3D $22AB $1A965B Big splash (paired $24→$3D)
|
||||||
|
; SFX2.3E $23B5 $1A9765 Flute (paired $13→$3E)
|
||||||
|
; SFX2.3F $2435 $1A97E5 Powder (paired $0D→$3F)
|
||||||
|
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; SFX3 - queued via $012F | Table: ARAM $191C, ROM $1A:8CCC
|
||||||
|
|
||||||
|
; ID ARAM ROM Name
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; 00 $003C ------- Undefined; when queued value of $40, $C0, $80
|
||||||
|
; SFX3.01 $1A18 $1A8DC8 Sword beam
|
||||||
|
; SFX3.02 $254E $1A98FE TR opening
|
||||||
|
; SFX3.03 $224A $1A95FA Pyramid hole
|
||||||
|
; SFX3.04 $220E $1A95BE Angry soldier
|
||||||
|
; SFX3.05 $25B7 $1A9967 Lynel shot / Javelin toss
|
||||||
|
; SFX3.06 $21F5 $1A95A5 Swoosh
|
||||||
|
; SFX3.07 $223D $1A95ED Cannon fire
|
||||||
|
; SFX3.08 $21E6 $1A9596 Damage to enemy; $0BEX.4=1
|
||||||
|
; SFX3.09 $21C1 $1A9571 Enemy death
|
||||||
|
; SFX3.0A $21A9 $1A9559 Collecting rupee
|
||||||
|
; SFX3.0B $2198 $1A9548 Collecting heart
|
||||||
|
; SFX3.0C $218E $1A953E Non-blank text character
|
||||||
|
; SFX3.0D $21B5 $1A9565 HUD heart
|
||||||
|
; SFX3.0E $2182 $1A9532 Opening chest
|
||||||
|
; SFX3.0F $24B9 $1A9869 ♪Do do do doooooo♫ (paired $0F→$3C→$3D→$3E→$3F)
|
||||||
|
; SFX3.10 $216D $1A951D Map (paired $10→$3B)
|
||||||
|
; SFX3.11 $214F $1A94FF Opening item menu / Bomb shop guy breathing
|
||||||
|
; SFX3.12 $215E $1A950E Closing item menu / Bomb shop guy breathing
|
||||||
|
; SFX3.13 $213B $1A94EB Throwing object / Stalfos jump
|
||||||
|
; SFX3.14 $246C $1A981C Key door
|
||||||
|
; SFX3.15 $212F $1A94DF Door / Chest (used with SFX2.29)
|
||||||
|
; SFX3.16 $2123 $1A94D3 Armos Knight thud
|
||||||
|
; SFX3.17 $25A6 $1A9956 Rat squeak
|
||||||
|
; SFX3.18 $20DD $1A948D Dragging
|
||||||
|
; SFX3.19 $250A $1A98BA Fireball / Laser shot
|
||||||
|
; SFX3.1A $1E8A $1A923A Chest reveal jingle (paired $1A→$38)
|
||||||
|
; SFX3.1B $20B6 $1A9466 Puzzle jingle (paired $1B→$3A)
|
||||||
|
; SFX3.1C $1A62 $1A8E12 Damage to enemy
|
||||||
|
; SFX3.1D $20A6 $1A9456 Magic meter
|
||||||
|
; SFX3.1E $2091 $1A9441 Wing flapping
|
||||||
|
; SFX3.1F $204B $1A93FB Link falling
|
||||||
|
; SFX3.20 $276C $1A9B1C Menu / Text cursor moved
|
||||||
|
; SFX3.21 $27E2 $1A9B92 Damage to boss
|
||||||
|
; SFX3.22 $26CF $1A9A7F Boss dying / Deleting file
|
||||||
|
; SFX3.23 $2001 $1A93B1 Spin attack swoosh (paired $23→$39)
|
||||||
|
; SFX3.24 $2043 $1A93F3 OW map perspective change
|
||||||
|
; SFX3.25 $1E9D $1A924D Pressure switch (also uses instrument $06)
|
||||||
|
; SFX3.26 $1E7B $1A922B Lightning / Game over / Laser / Ganon bat / Trinexx lunge
|
||||||
|
; SFX3.27 $1E40 $1A91F0 Agahnim charge
|
||||||
|
; SFX3.28 $26F7 $1A9AA7 Agahnim / Ganon teleport
|
||||||
|
; SFX3.29 $1E21 $1A91D1 Agahnim shot
|
||||||
|
; SFX3.2A $1E12 $1A91C2 Somaria / Byrna / Ether spell / Helma fire ball
|
||||||
|
; SFX3.2B $1DF3 $1A91A3 Electrocution
|
||||||
|
; SFX3.2C $1DC0 $1A9170 Bees
|
||||||
|
; SFX3.2D $1DA9 $1A9159 Milestone jingle (paired $2D→$37)
|
||||||
|
; SFX3.2E $1D5D $1A910D Heart container jingle (paired $2E→$35→$34)
|
||||||
|
; SFX3.2F $1D80 $1A9130 Key jingle (paired $2F→$33)
|
||||||
|
; SFX3.30 $1B53 $1A8F03 Magic zap / Plop
|
||||||
|
; SFX3.31 $1ACA $1A8E7A Sprite falling / Moldorm shuffle
|
||||||
|
; SFX3.32 $1A78 $1A8E28 BOING
|
||||||
|
; SFX3.33 $1D93 $1A9143 Key jingle (paired $2F→$33)
|
||||||
|
; SFX3.34 $1D66 $1A9116 Heart container jingle (paired $2E→$35→$34)
|
||||||
|
; SFX3.35 $1D73 $1A9123 Heart container jingle (paired $2E→$35→$34)
|
||||||
|
; SFX3.36 $1AA7 $1A8E57 Magic attack
|
||||||
|
; SFX3.37 $1DB4 $1A9164 Milestone jingle (paired $2D→$37)
|
||||||
|
; SFX3.38 $1E93 $1A9243 Chest reveal jingle (paired $1A→$38)
|
||||||
|
; SFX3.39 $2017 $1A93C7 Swish (paired $23→$39)
|
||||||
|
; SFX3.3A $20C0 $1A9470 Puzzle jingle (paired $1B→$3A)
|
||||||
|
; SFX3.3B $2176 $1A9526 Map (paired $10→$3B)
|
||||||
|
; SFX3.3C $248A $1A983A Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
||||||
|
; SFX3.3D $2494 $1A9844 Item jingle ($0F→$3C→$3D→$3E→$3F)
|
||||||
|
; SFX3.3E $249E $1A984E Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
||||||
|
; SFX3.3F $2480 $1A9830 Item jingle (paired $0F→$3C→$3D→$3E→$3F)
|
||||||
|
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; Unused SFX
|
||||||
|
|
||||||
|
; ARAM ROM Description
|
||||||
|
; -----------------------------------------------------------------------------
|
||||||
|
; $1A5B $1A8E0B Noisy fsssh; bleeds into SFX3.1C
|
||||||
|
; $1D1C $1A90CC Radar ping
|
||||||
|
; $1EE2 $1A9292 Slide whistle / Chirp
|
||||||
|
; $1F13 $1A92C3 Cucco clucking
|
||||||
|
; $252D $1A98DD Brighter hammer peg
|
||||||
|
; $2533 $1A98E3 Bat wings flapping
|
||||||
|
; $2657 $1A9A07 Broken static
|
||||||
|
; $267C $1A9A2C Static; Loops
|
||||||
|
; $26A2 $1A9A52 Tuba jingle followed by a roar
|
||||||
|
; $277E $1A9B2E UFO winding up
|
||||||
|
; $279D $1A9B4D Distant whistling
|
||||||
|
; $27C9 $1A9B79 Bwuuuoow
|
||||||
|
; $27F6 $1A9BA6 Cat call
|
||||||
|
; $2807 $1A9BB7 Higher pitched cat call
|
||||||
|
; $2818 $1A9BC8 Reverse cat call
|
||||||
|
; $2829 $1A9BD9 Dial-up
|
||||||
|
; $2831 $1A9BE1 Bumper peg
|
||||||
|
|
||||||
Reference in New Issue
Block a user