Update goldstar to work with hookshot, HUD and menu
This commit is contained in:
@@ -55,9 +55,8 @@ pullpc
|
||||
|
||||
HookMaskCheck:
|
||||
{
|
||||
LDA.w $0202 : AND.w #$00FF : CMP.w #$000E : BNE .not_mask
|
||||
; morning star graphics oam tile pattern id
|
||||
LDA.w $0109 : AND #$FF00 : ORA.w #$004A
|
||||
LDA GoldstarOrHookshot : AND.w #$00FF : CMP.w #$0002 : BNE .not_mask
|
||||
LDA.w $0109 : AND #$FF00 : ORA.w #$004A ; morning star graphics oam tile pattern id
|
||||
RTL
|
||||
.not_mask
|
||||
; return hookshot graphics oam tile pattern id
|
||||
@@ -95,7 +94,7 @@ pullpc
|
||||
; $22D4C0 - Hooked into AncillaDraw_Hookshot @ _08BF2D
|
||||
BallChain_DrawOrReturn:
|
||||
{
|
||||
LDA $0202 : CMP #$0E : BEQ +
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ +
|
||||
LDA #$00 : STA ($92),Y
|
||||
RTL
|
||||
+ ; $22D4CD
|
||||
@@ -114,13 +113,13 @@ pullpc
|
||||
BallChain_ExtraCollisionLogic:
|
||||
{
|
||||
TAX
|
||||
LDA $0202 : CMP #$0E : BNE + ; Check if turtle
|
||||
TXA : CMP #$0A : BNE ++ ; $22D4F3
|
||||
LDA #$FF : BRA ++ ; $22D4F3
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BNE + ; Check if using goldstar
|
||||
TXA : CMP #$0A : BNE ++
|
||||
LDA #$FF : BRA ++
|
||||
+ ; $22D4F2
|
||||
TXA
|
||||
++ ; $22D4F3
|
||||
CMP #$FF : BEQ +++ ; $22D4FB
|
||||
CMP #$FF : BEQ +++
|
||||
JML $08BF10 ; AncillaDraw_Hookshot - JSR Ancilla_SetOAM_XY, skips hookshot char
|
||||
+++ ; $22D4FB
|
||||
JML $08BF32 ; AncillaDraw_Hookshot_skip
|
||||
@@ -241,7 +240,7 @@ pullpc
|
||||
; Sets Link state to 0x00 and resets the hookshot timer
|
||||
BallChain_ResetTimer:
|
||||
{
|
||||
LDA $0202 : CMP #$0E : BNE +
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BNE +
|
||||
STZ $7A ; Clear the timer
|
||||
+
|
||||
STZ $5D ; Return to LinkState_Default
|
||||
@@ -262,7 +261,7 @@ pullpc
|
||||
; Natively NOPs out the bytes 08BFDA - 08BFEA
|
||||
BallChain_DrawChainOrHookshot:
|
||||
{
|
||||
LDA $0202 : CMP #$0E : BEQ +
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ +
|
||||
LDA #$19 : STA ($90),Y
|
||||
JSR BallChainOrHookshot_Modifier ; $D820
|
||||
ORA.b #$02
|
||||
@@ -292,7 +291,7 @@ struct HookshotSpriteData $08BD4C
|
||||
endstruct
|
||||
|
||||
pushpc
|
||||
org $8BF1B ; AncillaDraw_HookshotChain
|
||||
org $08BF1B ; AncillaDraw_HookshotChain
|
||||
JSL Goldstar_SetChainProperties
|
||||
NOP #3
|
||||
pullpc
|
||||
@@ -300,7 +299,7 @@ pullpc
|
||||
; $22D850 - Modify the palette
|
||||
Goldstar_SetChainProperties:
|
||||
{
|
||||
LDA $0202 : CMP #$0E : BEQ .ball_chain
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ .ball_chain
|
||||
LDA HookshotSpriteData.prop, X
|
||||
ORA.b #$02 : ORA.b $65
|
||||
RTL
|
||||
@@ -323,14 +322,14 @@ pullpc
|
||||
Link_OAM_Actually:
|
||||
{
|
||||
REP #$20
|
||||
LDA $0202 : AND #$00FF : CMP #$000E : BEQ +
|
||||
LDA $0202 : AND #$00FF : CMP #$0003 : BEQ +
|
||||
LDA $839B,Y
|
||||
RTL
|
||||
+ ; $22D892
|
||||
LDA $839B,Y : CMP #$221A : BEQ ++
|
||||
RTL
|
||||
++ ; $22D89B
|
||||
LDA $0202 : AND #$00FF : CMP #$000E : BEQ +++
|
||||
LDA GoldstarOrHookshot : AND #$00FF : CMP #$0002 : BEQ +++
|
||||
LDA $839B,Y
|
||||
RTL
|
||||
+++ ; $22D8AA
|
||||
@@ -383,6 +382,8 @@ HookshotChain_AncillaDraw:
|
||||
JMP Routine_22D9A0 ; $D9A0
|
||||
+++++++ ; 22D951
|
||||
CLC : CMP #$05 : BCC ++++++++
|
||||
LDA $F8 : CMP.b #$40 : BEQ +
|
||||
|
||||
JMP Routine_22D9A0 ; $D9A0
|
||||
++++++++ ; 22D959
|
||||
JMP Routine_22DBD0 ; $DBD0
|
||||
@@ -700,11 +701,10 @@ org $08BDFD
|
||||
pullpc
|
||||
|
||||
; 22DC50
|
||||
; Hooked into Hookshot_Extending_ignore_collision @ 08BDFD
|
||||
HookshotOrBallChain_Extending_ignore_collision:
|
||||
{
|
||||
; Ball Chain Timer
|
||||
LDA $7A : CMP #$00 : BNE + ; $22DC5E
|
||||
LDA $7A : CMP #$00 : BNE +
|
||||
JSL Hookshot_CheckTileCollision ; $07D576
|
||||
JML $08BE01 ; Hookshot_Extending_ignore_collision continue
|
||||
+ ; 22DC5E
|
||||
@@ -914,20 +914,55 @@ Hookshot_Init:
|
||||
|
||||
Goldstar_Begin:
|
||||
{
|
||||
BIT $3A : BVS .return
|
||||
LDA $6C : BNE .return
|
||||
|
||||
JSL Link_CheckNewY_ButtonPress_Long : BCC .return
|
||||
|
||||
JSL CheckForBallChain
|
||||
JSL Hookshot_Init
|
||||
JSL BallChain_StartAnimationFlag
|
||||
LDY.b #$03
|
||||
LDA.b #$1F ; ANCILLA 1F
|
||||
LDY.b #$03 : LDA.b #$1F ; ANCILLA 1F
|
||||
JSL $099B10 ; AncillaAdd_Hookshot
|
||||
JSL TransferGFXinRAM
|
||||
|
||||
.return
|
||||
|
||||
RTL
|
||||
}
|
||||
|
||||
CheckForSwitchToGoldstar:
|
||||
{
|
||||
%CheckNewR_ButtonPress() : BEQ .continue
|
||||
LDA GoldstarOrHookshot : CMP #$01 : BEQ .set_hookshot
|
||||
LDA #$01 : STA GoldstarOrHookshot
|
||||
JMP .continue
|
||||
.set_hookshot:
|
||||
LDA #$02 : STA GoldstarOrHookshot
|
||||
.continue:
|
||||
; Restore vanilla code
|
||||
LDA.b $3A : AND.b #$40
|
||||
RTL
|
||||
}
|
||||
|
||||
BeginGoldstarOrHookshot:
|
||||
{
|
||||
LDA GoldstarOrHookshot : CMP #$02 : BEQ .begin_goldstar
|
||||
JMP .return
|
||||
|
||||
.begin_goldstar:
|
||||
JSL Goldstar_Begin
|
||||
RTL
|
||||
|
||||
.return
|
||||
JSL Hookshot_Init
|
||||
LDA #$13 : STA $5D ; Set hookshot state
|
||||
LDA #$01 : STA.w $037B
|
||||
LDY.b #$03
|
||||
LDA.b #$1F ; ANCILLA 1F
|
||||
JSL $099B10 ; AncillaAdd_Hookshot
|
||||
RTL
|
||||
}
|
||||
|
||||
pushpc
|
||||
|
||||
org $07AB25
|
||||
JSL CheckForSwitchToGoldstar
|
||||
|
||||
org $07AB3A ;$07AB40
|
||||
JSL BeginGoldstarOrHookshot
|
||||
RTS
|
||||
|
||||
pullpc
|
||||
Reference in New Issue
Block a user