Update Farore Sprite and Sprite Library
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@@ -1,53 +0,0 @@
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Random treasure dig-up by shovel by Conn
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Apply on any hacked or native ALTTP (US).
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(1) nop out restriction to only collect treasures in field:
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03/A3B2: ad fc 03 f0 04 -> ea ea ea ea ea (check if treasure hunt game is on)
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0e/fd65: b0 28 -> ea ea (check if you are in field coordinates)
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(2) disable random HC-piece dig-up:
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0E/FD7A: 90 FD -> 8F FD
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** you need to place this HC via HM to another location, since it isn't available anymore
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(3) explanation how to alter the dig-up treasures; not part of hack...
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every time you dig there is calculated a randomized Y-value which determines whether you find treasure or not.
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There are 8 possibilities.
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Note: Only 4 treasures are alterable with the table, the rest is nothing
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pointer table:
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0E/FD72: 8A FD - get treasure
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0E/FD74: 8A FD - get treasure
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0E/FD76: 8A FD - get treasure
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0E/FD78: 8A FD - get treasure
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0E/FD7A: 8F FD - nothing - Before it was 90 FD: get Heart Piece; if 90 FD code will check if you already collected, if yes, you get nothing
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0E/FD7C: 8F FD - nothing
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0E/FD7E: 8F FD - nothing
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0E/FD80: 8F FD - nothing
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if you get pointed to a treasure (8A FD), the Y determines which one you get.
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Treasure table:
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0e/fd86: DB - 20 ruppees
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0e/fd87: DA - 5 ruppees
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0e/fd88: D9 - 1 ruppee
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0e/fd89: DF - small magic
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Treasure Key:
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D8: heart
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D9: 1 ruppee
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DA: 5 ruppees
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DB: 20 ruppees
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DC: 1 bomb
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DD: 4 bombs
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DE: 8 bombs
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DF: small magic
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E0: large magic
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E1: 5 arrows
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E2: 10 arrows
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E3: fairy
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E4... small dungeon, key, big key, sprites, other nonsense...
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@@ -1,144 +0,0 @@
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Parallel Worlds add-on patch by Conn
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Get shovel in menu instead of empty space (patch changes empty space used for bottle content to get shovel there)
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Bottle content is saved to unused 7E/D100, and 7E/D101 is used to check whether bottle is equipped
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Apply on Parallel Worlds-prepatched ALTTP.
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Still needs to be done:
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- The current version (1.1) does not have a shovel, you must place it in a chest via Hyrule Magic
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- Hide some treasures to dig up ;)
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ips for rom without header (Parallel_Worlds_shovel.ips)
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or for rom with header (Parallel_Worlds_shovel_header.ips)
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(1) shovel gfx in menu
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06/e46f: 51 -> 11
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06/e517: a9 5c 2c 8d 58 14 8d 5a 14 8d 98 14 8d 9a 14 -> ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
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06/ebb0: ad 02 02 -> 20 a0 ea (hijack code show letters "shovel" in menu)
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06/eaa0:
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ad 02 02
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29 ff 00
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c9 10 00 ; check if position 10 (bottle)
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d0 04
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a9 18 00
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aa ; transfer pointer 18 for shovel to X
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ad 02 02
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60
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06/fb60: ea 85 02 -> 20 c0 ea set pointers to show shovel as Y item in box when playing
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06/eac0:
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85 02
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e2 30
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af 01 d1 7e ;check if bottle is equipped
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c9 00
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d0 06 ; if not branch
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e0 10
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d0 02
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a2 0d
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c2 30
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60
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(2)load/store bottle content to 7E/d100
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06/de0c: af f4 f3 7e -> af 00 d1 7e
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06/E59f: 8f 4f f3 7e -> 8f 00 d1 7e
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06/ebbb: af 4f f3 7e -> af 00 d1 7e
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06/fae3: af 4f f3 7e -> af 00 d1 7e
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(3) make bottle selectable item
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06/de3d: d0 -> 80
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06/de9d: d0 -> 80
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06/E588: d0 -> 80
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(4) check if 7e/0202 is bottle or shovel, save 01 to unused 7e/d101 if bottle, 00 if shovel
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06/faeb: a9 10 00 -> 20 20 ea (hijack code to unused 06/ea20, executed from menu to game if $0202 > 15 -> bottle)
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06/ea20:
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a9 01 00
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8f 01 d1 7e ; store 01 to 7e/d101 to keep saved that bottle and not shovel is chosen
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a9 10 00 ; store 10 to $0202
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60
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06/e5db: af 4f f3 7e 18 69 14-> 20 50 ea ea ea ea ea (hijack code to 06/ea50, executed from game to menu only when $0202 is 10)
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06/ea50:
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af 01 d1 7e
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c9 01 ;check if bottle is in Y button-box (equipped)
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f0 03
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a9 10
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60 ;if not, return
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a9 00
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8f 01 d1 7e ; reset 7e/d101
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af 00 d1 7e ; load bottle number
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18
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69 14 ; add 14 to get to correct bottle in menu
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60
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06/fada: 9b aa 80 14 -> 4c 70 ea ea (hijack code to 06/ea70; executed from menu to game to put correct Y item to use)
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06/ea70:
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9b
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aa
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af 01 d1 7e ; check if bottle is chosen
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c9 01 00
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f0 0b ; if yes branch
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af 4f f3 7e ; if not load shovel
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29 ff 00
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bb
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4c fa fa
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af 00 d1 7e ; load bottle number
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29 ff 00
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aa
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bf 5b f3 7e ; load bottle content
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29 ff 00
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bb
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4c fa fa
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(5) use of items:
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04/850E: 4c -> 4f (to store shovel at 7e/f34f) when you get it
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03/A166: AF 4F F3 7E -> af 00 d1 7e (enable bottle use (remap))
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pointer: 03/9afa 5b a1 -> 13 a3
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03/A313: AF 4C F3 7E -> 5c e0 ea 0d (hijack code to distinguish between bottle, flute and shovel)
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06/eae0:
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af 01 d1 7e ; check if bottle is in Y
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c9 00
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F0 04 ; branch if not
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5c 5b a1 07; jump to bottle pointer (overwritten at pointer above)
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ad 02 02
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c9 0d ; check if flute
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d0 08 ; if not branch
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af 4c f3 7e; load flute
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5c 1d a3 07; return to fluteload
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af 4f f3 7e; check status of 7e/f34e
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c9 00
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d0 04
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5c 12 a3 07; if no value return
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c9 01
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d0 04
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5c 2c a3 07; if shovel run execution
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5c 1d a3 07; if any other value return to flute load
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(6) further changes
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(don't know when these are executed, but safe is safe, otherwise you may get a shovel with a bottle!)
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06/de29: 8f 4f f3 7E -> 8f 00 d1 7e
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06/e168: 8f 4f f3 7E -> 8f 00 d1 7e (think this is run when you receive a bottle)
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