cleanup deku mask, remove unused code
This commit is contained in:
@@ -510,11 +510,19 @@ LinkY = $20 ; Position Y of link
|
||||
LinkYH = $21 ; High position Y of link
|
||||
LinkX = $22 ; Position X of link
|
||||
LinkXH = $23 ; High position X of link
|
||||
LinkZ = $24 ; Position Z of link
|
||||
|
||||
; ----UDLR
|
||||
; [U Up][D Down][L Left][R Right]
|
||||
; Direction link is pushing against
|
||||
LinkPushDir = $26
|
||||
LinkPushDir = $26
|
||||
|
||||
; Link's recoiling speed
|
||||
; By themselves, these do not do much
|
||||
; They will be reset every frame Link is not in recoil state
|
||||
LinkRecoilY = $27
|
||||
LinkRecoilX = $28
|
||||
LinkRecoilZ = $29
|
||||
|
||||
; Link's subpixel velocity
|
||||
; when this value overflows, Link's main velocity gains an extra pixel
|
||||
@@ -538,9 +546,6 @@ LinkMoveDir = $67
|
||||
; 0: Not moving, 1: Moving cardinal, 2: Moving diagonally
|
||||
LinkMoveInfo = $6A
|
||||
|
||||
LinkRecoilY = $27 ; Recoiling speed Y of link
|
||||
LinkRecoilX = $28 ; Recoiling speed X of link
|
||||
|
||||
LinkVisible = $4B ; if set to 0x0C link will be invisible
|
||||
LinkBunnyGfx = $56 ; if set to 1 link will be bunny, otherwise link
|
||||
|
||||
@@ -552,6 +557,7 @@ LinkSpeedTbl = $5E
|
||||
|
||||
; if is set to 0x02 or 0x03 link is falling
|
||||
LinkFalling = $5B
|
||||
FallTimer = $5C
|
||||
|
||||
; LinkState_Default : 0x00
|
||||
; LinkState_Pits : 0x01
|
||||
@@ -643,6 +649,10 @@ LinkAnim = $037A
|
||||
|
||||
LinkWallCheat = $037F ; If non zero can walk through walls
|
||||
|
||||
; Animation step/graphics for spin attack animations; including medallions.
|
||||
LinkSpinGfx = $031C
|
||||
LinkSpinStep = $031D
|
||||
|
||||
; =========================================================
|
||||
|
||||
Link_ReceiveItem = $0799AD ; Y = item id
|
||||
|
||||
Reference in New Issue
Block a user