Refactor Time System: Introduce TimeState struct and modularize RunClock
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@@ -1,4 +1,3 @@
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struct Sprite $7E0BA0
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{
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.BulletProof: skip 16
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@@ -61,3 +60,16 @@ struct Sprite $7E0BA0
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}
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endstruct
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struct TimeState $7EE000
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{
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.Hours: skip 1
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.Minutes: skip 1
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.Speed: skip 1
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.Padding: skip 13 ; Pad to $7EE010
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.BlueVal: skip 2
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.GreenVal: skip 2
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.RedVal: skip 2
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.TempColor: skip 2
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.SubColor: skip 2
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}
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endstruct
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