Add Deku Link spin ability WIP, refactor all_masks bank and free space management
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@@ -1,7 +1,7 @@
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org $3B8000
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incbin gfx/gbc_link.4bpp
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; ========================================
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; GBC Link
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; ========================================
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print pc
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UpdateGbcPalette:
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{
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REP #$30 ; change 16bit mode
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@@ -29,19 +29,19 @@ UpdateGbcPalette:
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GameboyLinkPalette:
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{
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dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
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dw #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
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dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078
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dw #$46FF, #$22A2, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
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}
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GameboyLinkBlueMail:
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{
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dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078, #$46FF
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dw #$4D25, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
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dw #$0000, #$7FFF, #$237E, #$B711, #$369E, #$14A5, #$01FF, #$1078
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dw #$46FF, #$4D25, #$3B68, #$0A4A, #$12EF, #$2A5C, #$1571, #$7A18
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}
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LinkState_GameboyInDungeonEntrance:
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{
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; if link is in the dark world, change his sprite to the gbc one
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LDA $0FFF : CMP #$00 : BEQ .return
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LDA $BC : CMP #$06 : BEQ .return
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@@ -89,7 +89,7 @@ LinkState_GameboyForm:
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.not_gbc
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.return
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JSL $07F1E6
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JSL $07F1E6
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RTL
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}
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pushpc
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