add beta release macro to L+R all items
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@@ -10,7 +10,6 @@ org $01CC18 ; override routine 0x39 "Holes(7)"
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org $01CC5A
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org $01CC5A
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HouseTag_Return:
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HouseTag_Return:
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; org $2F8000
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pullpc
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pullpc
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HouseTag:
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HouseTag:
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{
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{
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@@ -41,6 +40,8 @@ HouseTag_Main:
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HouseTag_TelepathicPlea:
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HouseTag_TelepathicPlea:
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{
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{
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LDA #$06 : STA $7EE000 ; Set the time to 6:00am
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; -------------------------------
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; -------------------------------
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; Set Link's coordinates to this specific position.
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; Set Link's coordinates to this specific position.
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LDA.b #$40 : STA $0FC2
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LDA.b #$40 : STA $0FC2
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@@ -63,7 +64,7 @@ HouseTag_WakeUpPlayer:
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{
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{
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; Lighten the screen gradually and then wake Link up partially
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; Lighten the screen gradually and then wake Link up partially
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LDA $1A : AND.b #$03 : BNE .delay
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LDA $1A : AND.b #$03 : BNE .delay
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LDA $9C : CMP.b #$20 : BEQ .colorTargetReached
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LDA $9C : CMP.b #$00 : BEQ .colorTargetReached
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DEC $9C : DEC $9D
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DEC $9C : DEC $9D
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@@ -24,7 +24,6 @@ org $01CC5A
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; ==============================================================================
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; ==============================================================================
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; org $338000
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pullpc ; Bank 0x2C
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pullpc ; Bank 0x2C
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print "Warp Tag", pc
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print "Warp Tag", pc
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WarpTag:
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WarpTag:
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@@ -53,6 +53,8 @@ lorom
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!Crystals = $7EF37A
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!Crystals = $7EF37A
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!MagicUsage = $7EF37B
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!MagicUsage = $7EF37B
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!BetaRelease = $01
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org $068365
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org $068365
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JSL $3CA62A ; Overwrite JSL executed every frame
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JSL $3CA62A ; Overwrite JSL executed every frame
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@@ -60,6 +62,7 @@ org $3CA62A ; Expanded space for our routine
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{
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{
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LDA $F2 : CMP #$30 : BEQ $03 : JMP END ; Check L and R button
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LDA $F2 : CMP #$30 : BEQ $03 : JMP END ; Check L and R button
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if !BetaRelease = 0
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; 0 - nothing. 1 - bow w/ no arrows. 2 - bow w/ arrows. 3 - silver arrows
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; 0 - nothing. 1 - bow w/ no arrows. 2 - bow w/ arrows. 3 - silver arrows
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LDA #$02 : STA !Bow
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LDA #$02 : STA !Bow
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@@ -133,8 +136,6 @@ org $3CA62A ; Expanded space for our routine
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LDA #$E7 : STA !Rupees
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LDA #$E7 : STA !Rupees
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LDA #$03 : STA !RupeesGoal
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LDA #$03 : STA !RupeesGoal
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; Pendants: Bit 0 = Courage, Bit 1 = Wisdom, Bit 2 = Power
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; Pendants: Bit 0 = Courage, Bit 1 = Wisdom, Bit 2 = Power
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LDA #$00 : STA !Pendants
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LDA #$00 : STA !Pendants
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@@ -162,6 +163,9 @@ org $3CA62A ; Expanded space for our routine
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; health capacity (maximum number of hearts)
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; health capacity (maximum number of hearts)
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LDA #$A0 : STA !HealthCapacity
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LDA #$A0 : STA !HealthCapacity
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endif
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; fill all hearts
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; fill all hearts
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LDA #$A0 : STA !Hearts
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LDA #$A0 : STA !Hearts
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