add librarian subsprite to mermaid/maple
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@@ -37,8 +37,12 @@ Sprite_Mermaid_Long:
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PHB : PHK : PLB
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LDA.w SprMiscE, X : BEQ .MermaidDraw
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CMP.b #$02 : BEQ .LibrarianDraw
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JSR Sprite_Maple_Draw
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JMP .Continue
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.LibrarianDraw
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JSR Sprite_Librarian_Draw
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JMP .Continue
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.MermaidDraw
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JSR Sprite_Mermaid_Draw ; Call the draw code
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.Continue
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@@ -64,6 +68,11 @@ Sprite_Mermaid_Prep:
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LDA.b #$01 : STA.w SprMiscE, X
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LDA.b #$03 : STA.w SprAction, X
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+
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CMP.b #$02 : BNE ++
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; Librarian Sprite
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LDA.b #$02 : STA.w SprMiscE, X
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LDA.b #$06 : STA.w SprAction, X
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++
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PLB
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RTL
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}
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@@ -81,6 +90,8 @@ Sprite_Mermaid_Main:
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dw Maple_BoughtMilkBottle
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dw Maple_NotEnoughRupees
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dw LibrarianIdle
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MermaidWait:
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{
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%PlayAnimation(0,0, 20)
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@@ -201,6 +212,14 @@ Sprite_Mermaid_Main:
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%ShowUnconditionalMessage($0189) ; You don't have enough rupees!
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RTS
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}
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LibrarianIdle:
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{
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%PlayAnimation(0,1,16)
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JSL Sprite_PlayerCantPassThrough
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RTS
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}
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}
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Sprite_Mermaid_Draw:
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@@ -362,3 +381,81 @@ Sprite_Maple_Draw:
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db $39, $39
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db $39, $39
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}
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Sprite_Librarian_Draw:
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{
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JSL Sprite_PrepOamCoord
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JSL Sprite_OAM_AllocateDeferToPlayer
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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LDY.b #$00
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.nextTile
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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SEP #$20
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BCC .on_screen_y
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LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
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STA $0E
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.on_screen_y
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PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
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INY
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LDA .chr, X : STA ($90), Y
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INY
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LDA .properties, X : STA ($90), Y
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PHY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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RTS
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.start_index
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db $00, $02
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.nbr_of_tiles
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db 1, 1
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.x_offsets
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dw 0, 0
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dw 0, 0
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.y_offsets
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dw 0, -10
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dw -9, 0
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.chr
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db $2A, $24
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db $24, $28
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.properties
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db $39, $39
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db $39, $39
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.sizes
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db $02, $02
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db $02, $02
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}
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