Cleanup korok.asm
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
; =========================================================
|
||||
; Korok Sprite
|
||||
; Korok Sprite
|
||||
|
||||
!SPRID = Sprite_Korok
|
||||
!NbrTiles = 08 ; Number of tiles used in a frame
|
||||
@@ -10,7 +10,7 @@
|
||||
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
||||
!ImperviousAll = 01 ; 00 = Can be attack, 01 = attack will clink on it
|
||||
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
||||
!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||
!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
||||
!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
|
||||
!Persist = 01 ; 01 = your sprite continue to live offscreen
|
||||
@@ -29,14 +29,14 @@
|
||||
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
|
||||
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
|
||||
|
||||
%Set_Sprite_Properties(Sprite_Korok_Prep, Sprite_Korok_Long)
|
||||
%Set_Sprite_Properties(Sprite_Korok_Prep, Sprite_Korok_Long)
|
||||
|
||||
Sprite_Korok_Long:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA $0AA5 : BEQ .done
|
||||
LDA.w SprSubtype, X
|
||||
LDA.w SprSubtype, X
|
||||
CMP.b #$00 : BEQ .draw_makar
|
||||
CMP.b #$01 : BEQ .draw_hollo
|
||||
CMP.b #$02 : BEQ .draw_rown
|
||||
@@ -50,7 +50,7 @@ Sprite_Korok_Long:
|
||||
JSR Sprite_Korok_DrawRown
|
||||
BRA .done
|
||||
.done
|
||||
|
||||
|
||||
JSL Sprite_DrawShadow
|
||||
JSL Sprite_CheckActive ; Check if game is not paused
|
||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||
@@ -88,20 +88,19 @@ Sprite_Korok_Main:
|
||||
{
|
||||
%PlayAnimation(0, 0, 10)
|
||||
|
||||
LDA $0AA5 : BNE +
|
||||
LDA $0AA5 : BNE +
|
||||
PHX
|
||||
JSL ApplyKorokSpriteSheets
|
||||
PLX
|
||||
LDA.b #$01 : STA.w $0AA5
|
||||
+
|
||||
|
||||
|
||||
%ShowSolicitedMessage($001D) : BCC .no_talk
|
||||
JSL GetRandomInt : AND.b #$03
|
||||
JSL GetRandomInt : AND.b #$03
|
||||
STA.w SprAction, X
|
||||
RTS
|
||||
.no_talk
|
||||
JSL Sprite_PlayerCantPassThrough
|
||||
|
||||
RTS
|
||||
}
|
||||
|
||||
@@ -110,7 +109,7 @@ Sprite_Korok_Main:
|
||||
%PlayAnimation(0, 2, 10)
|
||||
LDA.b #KorokWalkSpeed : STA.w SprYSpeed, X
|
||||
JSL Sprite_Move
|
||||
LDA.w SprTimerB, X : BNE +
|
||||
LDA.w SprTimerB, X : BNE +
|
||||
JSL GetRandomInt : AND.b #$03 : STA.w SprAction, X
|
||||
+
|
||||
RTS
|
||||
@@ -121,7 +120,7 @@ Sprite_Korok_Main:
|
||||
%PlayAnimation(3, 5, 10)
|
||||
LDA.b #-KorokWalkSpeed : STA.w SprYSpeed, X
|
||||
JSL Sprite_Move
|
||||
LDA.w SprTimerB, X : BNE +
|
||||
LDA.w SprTimerB, X : BNE +
|
||||
JSL GetRandomInt : AND.b #$03 : STA.w SprAction, X
|
||||
+
|
||||
RTS
|
||||
@@ -550,4 +549,4 @@ Sprite_Korok_DrawRown:
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
db $02, $02
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user