add deku link form
This commit is contained in:
BIN
Masks/deku_link.bin
Normal file
BIN
Masks/deku_link.bin
Normal file
Binary file not shown.
@@ -1,152 +1,117 @@
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; Hooks :
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; ; Hooks :
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incsrc "../Sprites/sprite_functions_hooks.asm"
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incsrc "../Sprites/sprite_functions_hooks.asm"
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org $07A666
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; org $07A666
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Deku_Entry:
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; Deku_Entry:
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{
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; {
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LDA.b #$20 : STA.w $012F
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; LDA.b #$20 : STA $BC
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JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
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; STA $7EC178
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STA $7EC178
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; JSL Palette_ArmorAndGloves
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JSL Palette_ArmorAndGloves
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; STZ $0710
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STZ $0710
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; RTS
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RTS
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; }
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}
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org $008A01
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org $008A01
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LDA $BC
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LDA $BC
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org $1BEDF9
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; org $1BEDF9
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JSL Palette_ArmorAndGloves ; 4bytes
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; JSL Palette_ArmorAndGloves ; 4bytes
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RTL ; 1byte
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; RTL ; 1byte
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NOP #$01
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; NOP #$01
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org $1BEE1B
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; org $1BEE1B
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JSL Palette_ArmorAndGloves_part_two
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; JSL Palette_ArmorAndGloves_part_two
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RTL
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; RTL
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org $06F40C
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; org $06F40C
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JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
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; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
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; Code :
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; ; ; Code :
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org $308000
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; org $308000
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Palette_ArmorAndGloves:
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; Palette_ArmorAndGloves:
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{
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; {
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LDA.b #$10
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; LDA.b #$10
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STA $BC ; Load Original Sprite Location
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; STA $BC ; Load Original Sprite Location
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REP #$21
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; REP #$21
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LDA $7EF35B
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; LDA $7EF35B
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JSL $1BEDFF ; Read Original Palette Code
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; JSL $1BEDFF ; Read Original Palette Code
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RTL
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; RTL
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.part_two
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; .part_two
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SEP #$30
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; SEP #$30
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REP #$30
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; REP #$30
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LDA $7EF354
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; LDA $7EF354
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JSL $1BEE21 ; Read Original Palette Code
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; JSL $1BEE21 ; Read Original Palette Code
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RTL
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; RTL
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PHX : PHY : PHA
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; PHX : PHY : PHA
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; Load armor palette
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; ; Load armor palette
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PHB : PHK : PLB
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; PHB : PHK : PLB
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REP #$20
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; REP #$20
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; Check what Link's armor value is.
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; ; Check what Link's armor value is.
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LDA $7EF35B : AND.w #$00FF : TAX
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; LDA $7EF35B : AND.w #$00FF : TAX
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LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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; LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
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REP #$10
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; REP #$10
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LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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; LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
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LDX.w #$000E ; Palette has 15 colors
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; LDX.w #$000E ; Palette has 15 colors
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TXY : TAX
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; TXY : TAX
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LDA.b $BC : AND #$00FF : STA $02
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; LDA.b $BC : AND #$00FF : STA $02
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.loop
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; .loop
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LDA [$00] : STA $7EC300, X : STA $7EC500, X
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; LDA [$00] : STA $7EC300, X : STA $7EC500, X
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INC $00 : INC $00
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; INC $00 : INC $00
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INX #2
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; INX #2
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DEY : BPL .loop
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; DEY : BPL .loop
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SEP #$30
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; SEP #$30
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PLB
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; PLB
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INC $15
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; INC $15
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PLA : PLY : PLX
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; PLA : PLY : PLX
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RTL
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; RTL
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}
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; }
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change_sprite:
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; change_sprite:
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{
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; {
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JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
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; JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
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STA $7EC178
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; STA $7EC178
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JSL Palette_ArmorAndGloves
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; JSL Palette_ArmorAndGloves
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STZ $0710
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; STZ $0710
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LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
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; LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
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RTL
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; RTL
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}
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; }
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; changing the DP address $BC would now* change the bank link's gfx is read from
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; changing the DP address $BC would now* change the bank link's gfx is read from
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; =============================================================================
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; =============================================================================
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; *$3A64B-$3A6BD JUMP LOCATION
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; LinkItem_Quake:
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; {
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; JSR Link_CheckNewY_ButtonPress : BCC .BRANCH_ALPHA
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; LDA $3A : AND.b #$BF : STA $3A
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; LDA $6C : BNE .BRANCH_BETA
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; LDA $0FFC : BNE .BRANCH_BETA
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; LDA $0403 : AND.b #$80 : BNE .BRANCH_BETA
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; LDA $7EF359 : INC A : AND.b #$FE : BEQ .BRANCH_BETA
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; LDA $7EF3D3 : BEQ .BRANCH_GAMMA
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; LDA $7EF3CC : CMP.b #$0D : BNE .BRANCH_GAMMA
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; .BRANCH_BETA:
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org $07B073 ; *$3B073-$3B086 LOCAL
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Link_CheckNewY_ButtonPress:
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; BRL .BRANCH_$3A955
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org $07A64B
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LinkItem_Quake:
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JSR Link_CheckNewY_ButtonPress : BCC .return
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; .BRANCH_GAMMA:
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LDA $6C : BNE .return ; doorway
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; LDA $0C4A : ORA $0C4B : ORA $0C4C : BNE .BRANCH_ALPHA
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LDA $0FFC : BNE .return ; cantopen menu
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; LDX.b #$01
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; JSR LinkItem_EvaluateMagicCost : BCC .BRANCH_ALPHA
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; LDA.b #$0A : STA $5D
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; LDA.b #$01 : TSB $50
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; LDA $A6CA : STA $3D
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; LDA $A6BE : STA $031C
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; STZ $031D
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; STZ $0324
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; STZ $46
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; LDA.b #$28 : STA $0362 : STA $0363
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; STZ $0364
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; LDA.b #$23 : JSR Player_DoSfx3
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; .BRANCH_ALPHA:
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LDA #$40 : STA $BC
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; RTS
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.return
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; }
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RTS
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org $408000
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incbin deku_link.bin
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@@ -12,7 +12,6 @@
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; Lost Sea Area Combo
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; Lost Sea Area Combo
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;
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;
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;===========================================================
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;===========================================================
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namespace Oracle
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namespace Oracle
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{
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{
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print ""
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print ""
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@@ -45,6 +44,9 @@ namespace Oracle
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incsrc "Debug/debug.asm"
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incsrc "Debug/debug.asm"
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print "End of Debug/debug.asm ", pc
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print "End of Debug/debug.asm ", pc
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incsrc "Masks/deku_mask.asm"
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print "End of Masks/deku_mask.asm ", pc
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print ""
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print ""
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print "Finished applying patches"
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print "Finished applying patches"
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Reference in New Issue
Block a user