add deku link form

This commit is contained in:
scawful
2022-10-04 18:31:21 -05:00
parent cdbc7a1d2f
commit 99c9290582
3 changed files with 84 additions and 117 deletions

BIN
Masks/deku_link.bin Normal file

Binary file not shown.

View File

@@ -1,152 +1,117 @@
; Hooks :
; ; Hooks :
incsrc "../Sprites/sprite_functions_hooks.asm"
org $07A666
Deku_Entry:
{
LDA.b #$20 : STA.w $012F
JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
STA $7EC178
JSL Palette_ArmorAndGloves
STZ $0710
RTS
}
; org $07A666
; Deku_Entry:
; {
; LDA.b #$20 : STA $BC
; STA $7EC178
; JSL Palette_ArmorAndGloves
; STZ $0710
; RTS
; }
org $008A01
LDA $BC
org $1BEDF9
JSL Palette_ArmorAndGloves ; 4bytes
RTL ; 1byte
NOP #$01
; org $1BEDF9
; JSL Palette_ArmorAndGloves ; 4bytes
; RTL ; 1byte
; NOP #$01
org $1BEE1B
JSL Palette_ArmorAndGloves_part_two
RTL
; org $1BEE1B
; JSL Palette_ArmorAndGloves_part_two
; RTL
org $06F40C
JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
; org $06F40C
; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61
; Code :
org $308000
Palette_ArmorAndGloves:
{
LDA.b #$10
STA $BC ; Load Original Sprite Location
REP #$21
LDA $7EF35B
JSL $1BEDFF ; Read Original Palette Code
RTL
.part_two
SEP #$30
REP #$30
LDA $7EF354
JSL $1BEE21 ; Read Original Palette Code
RTL
; ; ; Code :
; org $308000
; Palette_ArmorAndGloves:
; {
; LDA.b #$10
; STA $BC ; Load Original Sprite Location
; REP #$21
; LDA $7EF35B
; JSL $1BEDFF ; Read Original Palette Code
; RTL
; .part_two
; SEP #$30
; REP #$30
; LDA $7EF354
; JSL $1BEE21 ; Read Original Palette Code
; RTL
PHX : PHY : PHA
; Load armor palette
PHB : PHK : PLB
; PHX : PHY : PHA
; ; Load armor palette
; PHB : PHK : PLB
REP #$20
; REP #$20
; Check what Link's armor value is.
LDA $7EF35B : AND.w #$00FF : TAX
; ; Check what Link's armor value is.
; LDA $7EF35B : AND.w #$00FF : TAX
LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
REP #$10
; LDA $1BEC06, X : AND.w #$00FF : ASL A : ADC.w #$F000 : STA $00
; REP #$10
LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
LDX.w #$000E ; Palette has 15 colors
; LDA.w #$01E2 ; Target SP-7 (sprite palette 6)
; LDX.w #$000E ; Palette has 15 colors
TXY : TAX
; TXY : TAX
LDA.b $BC : AND #$00FF : STA $02
; LDA.b $BC : AND #$00FF : STA $02
.loop
; .loop
LDA [$00] : STA $7EC300, X : STA $7EC500, X
; LDA [$00] : STA $7EC300, X : STA $7EC500, X
INC $00 : INC $00
; INC $00 : INC $00
INX #2
; INX #2
DEY : BPL .loop
; DEY : BPL .loop
SEP #$30
; SEP #$30
PLB
INC $15
PLA : PLY : PLX
RTL
}
; PLB
; INC $15
; PLA : PLY : PLX
; RTL
; }
change_sprite:
{
JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
STA $7EC178
JSL Palette_ArmorAndGloves
STZ $0710
; change_sprite:
; {
; JSL GetRandomInt : AND #$1F : !ADD #$60 : STA $BC
; STA $7EC178
; JSL Palette_ArmorAndGloves
; STZ $0710
LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
; LDA $0E20, X : CMP.b #$61 ; Restored Code Bank06.asm(5967) ; LDA $0E20, X : CMP.b #$61 : BNE .not_beamos_laser
RTL
}
; RTL
; }
; changing the DP address $BC would now* change the bank link's gfx is read from
; =============================================================================
; *$3A64B-$3A6BD JUMP LOCATION
; LinkItem_Quake:
; {
; JSR Link_CheckNewY_ButtonPress : BCC .BRANCH_ALPHA
; LDA $3A : AND.b #$BF : STA $3A
org $07B073 ; *$3B073-$3B086 LOCAL
Link_CheckNewY_ButtonPress:
; LDA $6C : BNE .BRANCH_BETA
org $07A64B
LinkItem_Quake:
JSR Link_CheckNewY_ButtonPress : BCC .return
; LDA $0FFC : BNE .BRANCH_BETA
LDA $6C : BNE .return ; doorway
; LDA $0403 : AND.b #$80 : BNE .BRANCH_BETA
LDA $0FFC : BNE .return ; cantopen menu
; LDA $7EF359 : INC A : AND.b #$FE : BEQ .BRANCH_BETA
LDA #$40 : STA $BC
; LDA $7EF3D3 : BEQ .BRANCH_GAMMA
.return
RTS
; LDA $7EF3CC : CMP.b #$0D : BNE .BRANCH_GAMMA
; .BRANCH_BETA:
; BRL .BRANCH_$3A955
; .BRANCH_GAMMA:
; LDA $0C4A : ORA $0C4B : ORA $0C4C : BNE .BRANCH_ALPHA
; LDX.b #$01
; JSR LinkItem_EvaluateMagicCost : BCC .BRANCH_ALPHA
; LDA.b #$0A : STA $5D
; LDA.b #$01 : TSB $50
; LDA $A6CA : STA $3D
; LDA $A6BE : STA $031C
; STZ $031D
; STZ $0324
; STZ $46
; LDA.b #$28 : STA $0362 : STA $0363
; STZ $0364
; LDA.b #$23 : JSR Player_DoSfx3
; .BRANCH_ALPHA:
; RTS
; }
org $408000
incbin deku_link.bin

View File

@@ -12,7 +12,6 @@
; Lost Sea Area Combo
;
;===========================================================
namespace Oracle
{
print ""
@@ -46,6 +45,9 @@ namespace Oracle
incsrc "Debug/debug.asm"
print "End of Debug/debug.asm ", pc
incsrc "Masks/deku_mask.asm"
print "End of Masks/deku_mask.asm ", pc
print ""
print "Finished applying patches"
}