Fix lost woods for ZSCustomOverworld v3
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@@ -27,12 +27,16 @@ Overworld_ActualScreenID = $02A5EC
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org $A0F000
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org $A0F000
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LostWoods:
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LostWoods:
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{
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{
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; If currently in Lost Woods, execute puzzle logic
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LDA.b $8A : CMP.b #$29 : BEQ begincode
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; Else, return standard area ID (Allow entry)
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LDA.l Pool_Overworld_ActualScreenID_New, X
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LDA.l Pool_Overworld_ActualScreenID_New, X
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; are we in the right area?
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STZ !ComboCounter
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CMP #$29 : BEQ begincode
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RTL
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; not right area so return.
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normalfinish:
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normalfinish:
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LDA Pool_Overworld_ActualScreenID_New, X
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LDA.l Pool_Overworld_ActualScreenID_New, X
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STZ !ComboCounter
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STZ !ComboCounter
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RTL
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RTL
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