Fix lost woods for ZSCustomOverworld v3
This commit is contained in:
@@ -27,12 +27,16 @@ Overworld_ActualScreenID = $02A5EC
|
||||
org $A0F000
|
||||
LostWoods:
|
||||
{
|
||||
; If currently in Lost Woods, execute puzzle logic
|
||||
LDA.b $8A : CMP.b #$29 : BEQ begincode
|
||||
|
||||
; Else, return standard area ID (Allow entry)
|
||||
LDA.l Pool_Overworld_ActualScreenID_New, X
|
||||
; are we in the right area?
|
||||
CMP #$29 : BEQ begincode
|
||||
; not right area so return.
|
||||
STZ !ComboCounter
|
||||
RTL
|
||||
|
||||
normalfinish:
|
||||
LDA Pool_Overworld_ActualScreenID_New, X
|
||||
LDA.l Pool_Overworld_ActualScreenID_New, X
|
||||
STZ !ComboCounter
|
||||
RTL
|
||||
|
||||
|
||||
Reference in New Issue
Block a user