Fix lost woods for ZSCustomOverworld v3

This commit is contained in:
scawful
2025-12-08 14:32:20 -05:00
parent 1aa5878ab1
commit 9a8c6d919a

View File

@@ -27,12 +27,16 @@ Overworld_ActualScreenID = $02A5EC
org $A0F000
LostWoods:
{
; If currently in Lost Woods, execute puzzle logic
LDA.b $8A : CMP.b #$29 : BEQ begincode
; Else, return standard area ID (Allow entry)
LDA.l Pool_Overworld_ActualScreenID_New, X
; are we in the right area?
CMP #$29 : BEQ begincode
; not right area so return.
STZ !ComboCounter
RTL
normalfinish:
LDA Pool_Overworld_ActualScreenID_New, X
LDA.l Pool_Overworld_ActualScreenID_New, X
STZ !ComboCounter
RTL