Replace more common sprite ram with symbols
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@@ -19,8 +19,8 @@ Arrghus_ApproachTargetSpeed:
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pullpc
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AdvancedArrghus:
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{
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LDA $0CAA, Y : ORA.b #$08 : STA $0CAA, Y
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LDA.b #$04 : STA $0CD2, Y
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LDA.w SprDefl, Y : ORA.b #$08 : STA.w SprDefl, Y
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LDA.b #$04 : STA.w SprBump, Y
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JSL Sprite_SpawnFireball
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LDA.b #$50 : STA.w SprTimerA, X
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