Replace more common sprite ram with symbols
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@@ -557,7 +557,7 @@ Sprite_DarkLink_Main:
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LDA #$20
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JSL Sprite_ApplySpeedTowardsPlayer
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;restore life removed by the checkdamage
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STZ.w $0CE2, X
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STZ.w SprBump, X
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LDA #$20 : STA $29 : STA $C7
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@@ -638,9 +638,9 @@ Sprite_DarkLink_Main:
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DEC.w $0F80,X : DEC.w $0F80,X
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LDA.w $0F70,X : BPL .aloft
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LDA.w SprHeight,X : BPL .aloft
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STZ.w $0F70,X
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STZ.w SprHeight,X
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%GotoAction(0)
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.aloft
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@@ -714,10 +714,10 @@ Sprite_DarkLink_Main:
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DEC.w $0F80,X : DEC.w $0F80,X : DEC.w $0F80,X : DEC.w $0F80,X
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LDA.w $0F70,X : BPL .aloft
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LDA.w SprHeight,X : BPL .aloft
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STZ.w $0F70,X
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STZ.w SprHeight,X
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LDA.b #$90 : STA.w SprTimerC, X
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LDA.b #$10 : STA.w SprTimerA, X
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@@ -878,12 +878,12 @@ Sprite_DarkLink_Main:
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DEC.w $0F80,X : DEC.w $0F80,X
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LDA.w $0F70,X : BPL .aloft
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LDA.w SprHeight,X : BPL .aloft
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STZ.w SprYSpeed, X
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STZ.w SprXSpeed, X
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STZ.w $0F70,X
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STZ.w SprHeight,X
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.aloft
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@@ -977,7 +977,7 @@ Sprite_DarkLink_Main:
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INC.w SprMiscF, X
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;LDA #$1A : STA.b $11 ; ganon open door routine
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; handled by the room tag?
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LDA #$04 : STZ.w $0DD0, X
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LDA #$04 : STZ.w SprState, X
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LDA.b #$80 : STA $0403
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%GotoAction(14)
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