Replace more common sprite ram with symbols
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@@ -203,7 +203,7 @@ Sprite_KydreeokHead_Main:
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JSL Sprite_Move
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LDA.w SprTimerA, X : BNE .not_done
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LDA #$00 : STA $0DD0, X
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LDA #$00 : STA.w SprState, X
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.not_done
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RTS
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}
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