Replace more common sprite ram with symbols
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@@ -49,7 +49,7 @@ Sprite_Kydrog_Prep:
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{
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PHB : PHK : PLB
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LDA.l $7EF300 : BEQ .PlayIntro
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STZ.w $0DD0, X ; Kill the sprite
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STZ.w SprState, X ; Kill the sprite
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.PlayIntro
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PLB
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RTL
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