Replace more common sprite ram with symbols
This commit is contained in:
@@ -296,7 +296,7 @@ Lanmola_MoveSegment:
|
||||
LDA.w SprX, X : PHA ;lower x
|
||||
LDA.w SprY, X : PHA ;lower y
|
||||
|
||||
LDA $0F70, X : PHA ;height
|
||||
LDA.w SprHeight, X : PHA ;height
|
||||
LDA $0F : PHA ;angle
|
||||
|
||||
LDA $0E80, X : STA $02 : STA $05
|
||||
@@ -313,8 +313,8 @@ Lanmola_MoveSegment:
|
||||
|
||||
PLX
|
||||
|
||||
LDA $0DD0, X : CMP.b #$09 : BNE .notActive
|
||||
LDA $11 : ORA $0FC1 : BNE .notActive
|
||||
LDA.w SprState, X : CMP.b #$09 : BNE .notActive
|
||||
LDA $11 : ORA.w SprFreeze : BNE .notActive
|
||||
LDA $10 : CMP #$0E : BEQ .notActive
|
||||
LDA $5D : CMP #$08 : BEQ .notActive ;in medallion cut scene
|
||||
CMP #$09 : BEQ .notActive ;in medallion cut scene
|
||||
|
||||
Reference in New Issue
Block a user