Replace more common sprite ram with symbols
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@@ -51,7 +51,7 @@ Sprite_BeanVendor_Prep:
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{
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PHB : PHK : PLB
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LDA.b #$80 : STA $0CAA, X ; Persist in dungeons
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LDA.b #$80 : STA.w SprDefl, X ; Persist in dungeons
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.w SprSubtype, X : STA.w SprAction, X
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CMP.b #$02 : BEQ .OldMan
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