Replace more common sprite ram with symbols
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@@ -50,11 +50,11 @@ Sprite_ZoraPrincess_Prep:
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PHB : PHK : PLB
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LDA.l $7EF302
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BEQ .doesnt_have_mask
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STZ.w $0DD0, X ; Kill the sprite
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STZ.w SprState, X ; Kill the sprite
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.doesnt_have_mask
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LDA #$00 : STA $0CAA, X
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LDA #$00 : STA $0B6B, X
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LDA #$00 : STA.w SprDefl, X
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LDA #$00 : STA.w SprTileDie, X
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PLB
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RTL
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@@ -110,7 +110,7 @@ Sprite_ZoraPrincess_Main:
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LDY #$0F : STZ $02E9 ; Give the Zora Mask
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JSL Link_ReceiveItem
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LDA #$01 : STA.l $7EF302
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LDA.b #$00 : STA $0DD0, X
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LDA.b #$00 : STA.w SprState, X
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+
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RTS
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}
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