Replace more common sprite ram with symbols

This commit is contained in:
scawful
2024-11-19 16:25:24 -05:00
parent b17b2125be
commit 9aa9d39c78
34 changed files with 168 additions and 168 deletions

View File

@@ -60,10 +60,10 @@ Sprite_Portal_Prep:
PHB : PHK : PLB
; Persist outside of camera
LDA #$00 : STA $0CAA, X
LDA #$00 : STA.w SprDefl, X
LDA.w SprHitbox, X : AND.b #$C0 : STA.w SprHitbox, X
STZ.w $0B6B, X
LDA.b #$FF : STA.w $0BA0, X
STZ.w SprTileDie, X
LDA.b #$FF : STA.w SprBulletproof, X
PLB
RTL
@@ -297,13 +297,13 @@ CheckForDismissPortal:
LDA $7E0FA6 : BEQ .DespawnOrange ; Check what portal is spawning next
PHX
LDA.w BlueSpriteIndex : TAX
STZ.w $0DD0, X
STZ.w SprState, X
DEC.w $06FE
PLX
.DespawnOrange
PHX
LDA.w OrangeSpriteIndex : TAX
STZ.w $0DD0, X
STZ.w SprState, X
DEC.w $06FE
PLX
RTS
@@ -329,7 +329,7 @@ RejectOnTileCollision:
LDA #$3C ; SFX2.3C Error beep
STA $012E ; Queue sound effect
LDA #$00 : STA $0DD0, X
LDA #$00 : STA.w SprState, X
DEC $06FE
.not_out_of_bounds