update wolfos AI movement

This commit is contained in:
scawful
2024-05-27 22:34:50 -04:00
parent 27ae1796ad
commit 9b62e05f08

View File

@@ -69,6 +69,7 @@ macro Wolfos_Move()
JSL Sprite_DamageFlash_Long
JSL Sprite_CheckDamageFromPlayerLong
JSL Sprite_PlayerCantPassThrough
JSL Sprite_BounceFromTileCollision
JSL Sprite_Move
JSR Wolfos_Move
@@ -76,26 +77,22 @@ endmacro
Wolfos_Move:
{
LDA SprTimerA, X : BNE +
JSL Sprite_ApplySpeedTowardsPlayer
JSL Sprite_IsToRightOfPlayer : TYA : BEQ .right
LDA.b #$20 : STA.w SprTimerA, X
%GotoAction(3) ; Walk Left
RTS
.right
LDA.b #$20 : STA.w SprTimerA, X
%GotoAction(2) ; Walk Right
+
RTS
JSL Sprite_IsBelowPlayer : TYA : BEQ .above_player
LDA.b #$40 : STA.w SprTimerA, X
%GotoAction(1) ; Attack Back
RTS
.above_player
LDA.b #$40 : STA.w SprTimerA, X
%GotoAction(0) ; Attack Forward
RTS
}
!NormalSpeed = $06
@@ -119,7 +116,6 @@ Sprite_Wolfos_Main:
%Wolfos_Move()
LDA #!NormalSpeed : STA.w SprYSpeed, X
STZ.w SprXSpeed, X
RTS
}
@@ -130,7 +126,6 @@ Sprite_Wolfos_Main:
%Wolfos_Move()
LDA #-!NormalSpeed : STA.w SprYSpeed, X
STZ.w SprXSpeed, X
RTS
}
@@ -139,9 +134,14 @@ Sprite_Wolfos_Main:
{
%PlayAnimation(6, 8, 10)
%Wolfos_Move()
JSL Sprite_IsBelowPlayer : TYA : BEQ .above_player
%GotoAction(1) ; Attack Back
RTS
.above_player
%GotoAction(0) ; Attack Forward
RTS
LDA #!NormalSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X
JSL GetRandomInt : AND.b #$3F : BNE +
%GotoAction(4)
@@ -155,8 +155,15 @@ Sprite_Wolfos_Main:
%PlayAnimation(9, 11, 10)
%Wolfos_Move()
JSL Sprite_IsBelowPlayer : TYA : BEQ .above_player
%GotoAction(1) ; Attack Back
RTS
.above_player
%GotoAction(0) ; Attack Forward
RTS
LDA #-!NormalSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X
JSL GetRandomInt : AND.b #$3F : BNE +
%GotoAction(5)
@@ -170,9 +177,7 @@ Sprite_Wolfos_Main:
%PlayAnimation(12, 13, 10)
%Wolfos_Move()
LDA #!AttackSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X
RTS
}
@@ -183,7 +188,6 @@ Sprite_Wolfos_Main:
%Wolfos_Move()
LDA #-!AttackSpeed : STA.w SprXSpeed, X
STZ.w SprYSpeed, X
RTS
}