add EonScrub logic based on BusinessScrub AI

This commit is contained in:
scawful
2024-07-27 16:51:35 -04:00
parent 827033c31c
commit 9c1a3186fc

View File

@@ -72,13 +72,83 @@ Sprite_EonScrub_Main:
{
LDA.w SprAction, X
JSL UseImplicitRegIndexedLocalJumpTable
dw Action00
dw EonScrub_Stalking
dw EonScrub_Attack
dw EonScrub_PostAttack
dw EonScrub_Recoil
dw EonScrub_Dazed
Action00:
EonScrub_Stalking:
{
%PlayAnimation(0,1,16)
JSL Sprite_PlayerCantPassThrough
JSL Sprite_IsBelowPlayer : TYA
CMP #$00 : BNE .is_below_player
; Check if the player is too close
LDA $22 : STA $02
LDA $20 : STA $03
LDA SprX, X : STA $04
LDA SprY, X : STA $05
JSL GetDistance8bit_Long : CMP.b #$24 : BCC .too_close
; The player is below the scrub, so it should pop up
LDA #$20 : STA.w SprTimerA, X
%GotoAction(1)
.too_close
.is_below_player
RTS
}
EonScrub_Attack:
{
%PlayAnimation(2,6,16)
RTS
}
EonScrub_PostAttack:
{
%PlayAnimation(2,2,16)
RTS
}
EonScrub_Recoil:
{
%PlayAnimation(7,10,16)
JSL Sprite_PlayerCantPassThrough
; Play the spinning animation for a bit before proceeding
LDA SprTimerA, X : BNE .not_done
LDA #$40 : STA.w SprTimerA, X
INC.w SprAction, X
.not_done
RTS
}
EonScrub_Dazed:
{
%PlayAnimation(11,12,16)
JSL Sprite_PlayerCantPassThrough
LDA SprTimerA, X : BNE .not_done
%SetHarmless(1)
INC.w SprAction, X
.not_done
RTS
}
EonScrub_Subdued:
{
%PlayAnimation(2,2,16)
RTS
}
}