add EonScrub logic based on BusinessScrub AI
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@@ -72,13 +72,83 @@ Sprite_EonScrub_Main:
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{
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LDA.w SprAction, X
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JSL UseImplicitRegIndexedLocalJumpTable
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dw Action00
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dw EonScrub_Stalking
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dw EonScrub_Attack
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dw EonScrub_PostAttack
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dw EonScrub_Recoil
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dw EonScrub_Dazed
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Action00:
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EonScrub_Stalking:
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{
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%PlayAnimation(0,1,16)
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JSL Sprite_PlayerCantPassThrough
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RTS
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JSL Sprite_IsBelowPlayer : TYA
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CMP #$00 : BNE .is_below_player
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; Check if the player is too close
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LDA $22 : STA $02
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LDA $20 : STA $03
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LDA SprX, X : STA $04
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LDA SprY, X : STA $05
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JSL GetDistance8bit_Long : CMP.b #$24 : BCC .too_close
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; The player is below the scrub, so it should pop up
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LDA #$20 : STA.w SprTimerA, X
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%GotoAction(1)
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.too_close
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.is_below_player
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RTS
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}
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EonScrub_Attack:
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{
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%PlayAnimation(2,6,16)
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RTS
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}
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EonScrub_PostAttack:
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{
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%PlayAnimation(2,2,16)
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RTS
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}
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EonScrub_Recoil:
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{
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%PlayAnimation(7,10,16)
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JSL Sprite_PlayerCantPassThrough
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; Play the spinning animation for a bit before proceeding
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LDA SprTimerA, X : BNE .not_done
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LDA #$40 : STA.w SprTimerA, X
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INC.w SprAction, X
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.not_done
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RTS
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}
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EonScrub_Dazed:
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{
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%PlayAnimation(11,12,16)
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JSL Sprite_PlayerCantPassThrough
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LDA SprTimerA, X : BNE .not_done
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%SetHarmless(1)
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INC.w SprAction, X
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.not_done
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RTS
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}
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EonScrub_Subdued:
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{
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%PlayAnimation(2,2,16)
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RTS
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}
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}
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