zora mask and bottle net disassembly
This commit is contained in:
@@ -72,34 +72,59 @@ LinkItem_UsingZoraMask:
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; Disassembled/Debugged Code of Conn's Zora Flippers
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; May God Give Me Strength
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; =============================================================================
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; 22E0E0
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{
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LDA $1B
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BNE $22E0F7
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LDA $7F500E
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CMP #$01
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BNE $22E0F7
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LDA #$01
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STA $55
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STZ $5D
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LDA #$08
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STA $5E
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RTL
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;-------
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LDA #$01
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STA $4D
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RTL
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}
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; =============================================================================
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; 22E100
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LDA $2F
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STA $0323
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JMP $E5F0
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{
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LDA $2F ; The direction the player is currently facing
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STA $0323 ; Mirror of $2F
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JMP $E5F0
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NOP
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NOP
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NOP
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NOP
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LDA $0345
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CMP #$01
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LDA $0345 ; Set to 1 when we are in deep water, 0 otherwise
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CMP #$01 ; Are we in deep water?
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BEQ $22E120
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LDA $7F500E
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CMP #$01
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BEQ $22E11C
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RTL
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}
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; =============================================================================
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; 22E120
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LDA $F0
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{
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LDA $F0 ; Joypad 1 Register
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CMP #$40
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BEQ $22E12D
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BEQ .alpha ; $22E12D
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LDA #$00
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STA $7F500F
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RTL
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;-------
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.alpha
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LDA $7F500F
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CMP #$01
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BNE $22E136
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@@ -116,26 +141,28 @@ LinkItem_UsingZoraMask:
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CMP #$00
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BNE $22E163
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JMP $E320
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}
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; =============================================================================
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; 22E17D
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{
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LDA $7F500E
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CMP #$00
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BNE $22E1A3
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LDA $5D
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LDA $5D ; Player Handler or "State"
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CMP #$04
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BEQ $22E18C
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RTL
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;-------
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LDA #$01
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STA $7F500E
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STZ $5D
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STZ $5D ; Player Handler or "State"
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LDA #$01
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STA $55
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STA $55 ; Cape flag
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STA $037B
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LDA #$08
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STA $5E
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STA $5E ; Speed setting for link
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NOP
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NOP
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NOP
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@@ -144,45 +171,97 @@ LinkItem_UsingZoraMask:
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LDA #$00
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JSL $22EF80
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LDA #$04
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STA $5D
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STZ $55
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STZ $5E
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STA $5D ; Player Handler or "State"
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STZ $55 ; Reset cape flag (invisible invincible)
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STZ $5E ; Reset Speed
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LDA #$01
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STA $0345
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STA $0345 ; Set to 1 when we are in deep water. 0 otherwise
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STZ $037B
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RTL
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}
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; =============================================================================
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; 22E1E0
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; Observed behavior: Triggers when entering and exiting water indoors only
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; Returns to 3C30B below
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; Noted changes added
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LDA $1B
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{
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LDA $1B ; Flag set to 1 when indoors, 0 otherwise
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BNE $22E1F7
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LDA $7F500E
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CMP #$01
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BNE $22E1F7
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LDA #$01
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STA $55
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STZ $5D
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LDA #$08
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STA $5E
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STA $55 ; Set cape flag (invisible invincible)
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STZ $5D ; Player Handler or "State"
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LDA #$08
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STA $5E ; Set player speed
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RTL
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;-------
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LDA #$06
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STA $5D
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LDA #$06 ; recoil mode 2
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STA $5D ; Player Handler or "State"
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RTL
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}
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; =============================================================================
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; *$3C2C3-$3C30B LOCAL
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{
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LDA $1B : BNE .alpha ; Set to 1 if indoors, 0 otherwise
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LDX #$02
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BRA .beta
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.alpha
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LDX $1D
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LDA $047A : BEQ .beta
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LDX #$00 ; Modified from vanilla `LDY.b #$00`
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.beta
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STX $00
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LDA $C2BA, X : TAX
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LDA $66 : BNE .gamma
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TXA : EOR #$FF : INC : TAX
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.gamma
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STX $27
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STZ $28
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LDX $00
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LDA $C2BD,X
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STA $29 ; vertical resistance
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STA $02C7 ; countdown timer
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STZ $24 ; z coordinate for link
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STZ $25 ; ??? No idea
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LDA $C2C0,X
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JSL $8EFCE0 ; Dungeon Code (Flippers?)
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CMP #$02 : BEQ .delta
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JSL $22E0E0
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STZ $0360
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.delta
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JSL $22E1E0
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RTS
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}
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; =============================================================================
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; 22E260
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LDA $7EF33C
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{
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LDA $7EF33C ; fairy flippers save ram
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AND #$00FF
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CMP #$0001
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BEQ $22E271
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BEQ .has_fairy_flippers ; $22E271
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LDA $7EF357
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RTL
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; -------
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; 22E271
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.has_fairy_flippers
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SEP #$30
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LDA #$3C
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STA $1613
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@@ -192,6 +271,7 @@ LinkItem_UsingZoraMask:
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REP #$30
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LDA $7EF357
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RTL
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}
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; =============================================================================
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; 22E2A0
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@@ -239,7 +319,7 @@ FairyFlipper_Prepare:
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FairyFlippers_RestoreControlHandler:
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{
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LDA $5D ; Player Handler or "State"
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LDA $5D ; Player Handler or "State"
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ASL
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TAX
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JMP $078106 ; Link_ControlHandler Jump Table Statement
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@@ -248,43 +328,50 @@ FairyFlippers_RestoreControlHandler:
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; =============================================================================
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; 22E300
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{
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LDA #$00
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STA $5D
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STA $5D ; Player Handler or "State"
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STA $7F500E
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STA $7F500F
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STA $5E
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STA $0345
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JSL $00E3FA
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RTL
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}
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; =============================================================================
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; 22E340
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LDA $1B
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{
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LDA $1B ; 1 if indoors, 0 otherwise
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BEQ $22E34E
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LDA $0114
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LDA $0114 ; Value of the type of tile Link is standing on
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BEQ $22E34E
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CMP #$08
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BEQ $22E34E
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RTS
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;-------
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LDA #$24
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STA $012E
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LDA #$24 ; Splash sound effect
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STA $012E
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RTS
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}
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; =============================================================================
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; 22E460
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LDA $02E4
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FairyFlippers_Untitled:
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{
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LDA $02E4 ; If flag nonzero, Link cannot move
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AND #$00FF
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BNE $22E46E
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BNE .alpha ; $22E46E
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LDA #$0009
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LDX $8C
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RTL
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;-------
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LDA $0202
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.alpha
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LDA $0202 ; currently selected item
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AND #$00FF
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CMP #$000F
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CMP #$000F ; what item is F?
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BNE $22E481
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LDA $02F0
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AND #$00FF
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@@ -292,13 +379,17 @@ FairyFlippers_RestoreControlHandler:
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LDA #$0009
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LDX $8C
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RTL
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}
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; =============================================================================
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; 22E500
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{
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CMP #$5A
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BEQ $22E507
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JMP $D00B
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}
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; =============================================================================
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; 22E530
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@@ -337,6 +428,7 @@ FairyFlippers_Main:
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; =============================================================================
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; 22E5F0
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{
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LDA $7EF33C
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BNE $22E5F7
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RTL
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@@ -346,11 +438,15 @@ FairyFlippers_Main:
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RTL
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;-------
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JMP $E108
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}
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; =============================================================================
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; 22E600
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; Possibly relevant, unconfirmed
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; Referenced at: 0D:E507
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{
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LDA $7EF34A
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AND #$00FF
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CMP #$0001
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@@ -374,7 +470,7 @@ FairyFlippers_Main:
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REP #$30
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LDA $7EF35C,X
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RTL
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}
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; =============================================================================
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; 22E670
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@@ -409,6 +505,7 @@ FairyFlippers_HandleMagic:
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; =============================================================================
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; 22E700
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{
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STA $F6
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STY $FA
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REP #$30
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@@ -425,21 +522,25 @@ FairyFlippers_HandleMagic:
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STA $7EE000
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SEP #$30
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RTL
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}
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; =============================================================================
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; 22E760
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{
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LDA #$0E10
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STA $7EE000
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LDY #$0000
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LDX $00
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RTL
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}
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; =============================================================================
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; 22E780
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; Jesucristo...
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REP #$30
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{
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REP #$30
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LDY #$0000
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LDA $7EF339
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CMP #$000A
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@@ -518,10 +619,12 @@ FairyFlippers_HandleMagic:
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INC $0207
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LDA $F0
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RTL
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}
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; =============================================================================
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; 22E830
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{
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ADC #$0020
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STA $1CD0
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LDA $10
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@@ -537,26 +640,32 @@ FairyFlippers_HandleMagic:
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CMP #$0000
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BNE $22E854
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RTL
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}
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; =============================================================================
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; 22EF50
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{
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LDA $7EF3CC
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CMP #$0D
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BEQ $22EF59
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RTL
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}
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; =============================================================================
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; 22EF80
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{
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STA $7F500E ; reset underwater variable
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STZ $0372 ; link bounce flag
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RTL
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}
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; =============================================================================
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; 22EFA0
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LDA $5D
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{
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LDA $5D ; Player Handler or "State"
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CMP #$05
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BNE $22EFAA
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STZ $0351
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@@ -566,5 +675,6 @@ FairyFlippers_HandleMagic:
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CMP #$01
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BNE $22EFB4
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LDA #$04
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STA $5D
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RTS
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STA $5D ; Player Handler or "State"
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RTS
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}
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