zora mask and bottle net disassembly

This commit is contained in:
scawful
2023-03-11 15:06:22 -06:00
parent 800d008013
commit 9c5f076852
5 changed files with 356 additions and 118 deletions

View File

@@ -72,34 +72,59 @@ LinkItem_UsingZoraMask:
; Disassembled/Debugged Code of Conn's Zora Flippers
; May God Give Me Strength
; =============================================================================
; 22E0E0
{
LDA $1B
BNE $22E0F7
LDA $7F500E
CMP #$01
BNE $22E0F7
LDA #$01
STA $55
STZ $5D
LDA #$08
STA $5E
RTL
;-------
LDA #$01
STA $4D
RTL
}
; =============================================================================
; 22E100
LDA $2F
STA $0323
JMP $E5F0
{
LDA $2F ; The direction the player is currently facing
STA $0323 ; Mirror of $2F
JMP $E5F0
NOP
NOP
NOP
NOP
LDA $0345
CMP #$01
LDA $0345 ; Set to 1 when we are in deep water, 0 otherwise
CMP #$01 ; Are we in deep water?
BEQ $22E120
LDA $7F500E
CMP #$01
BEQ $22E11C
RTL
}
; =============================================================================
; 22E120
LDA $F0
{
LDA $F0 ; Joypad 1 Register
CMP #$40
BEQ $22E12D
BEQ .alpha ; $22E12D
LDA #$00
STA $7F500F
RTL
;-------
.alpha
LDA $7F500F
CMP #$01
BNE $22E136
@@ -116,26 +141,28 @@ LinkItem_UsingZoraMask:
CMP #$00
BNE $22E163
JMP $E320
}
; =============================================================================
; 22E17D
{
LDA $7F500E
CMP #$00
BNE $22E1A3
LDA $5D
LDA $5D ; Player Handler or "State"
CMP #$04
BEQ $22E18C
RTL
;-------
LDA #$01
STA $7F500E
STZ $5D
STZ $5D ; Player Handler or "State"
LDA #$01
STA $55
STA $55 ; Cape flag
STA $037B
LDA #$08
STA $5E
STA $5E ; Speed setting for link
NOP
NOP
NOP
@@ -144,45 +171,97 @@ LinkItem_UsingZoraMask:
LDA #$00
JSL $22EF80
LDA #$04
STA $5D
STZ $55
STZ $5E
STA $5D ; Player Handler or "State"
STZ $55 ; Reset cape flag (invisible invincible)
STZ $5E ; Reset Speed
LDA #$01
STA $0345
STA $0345 ; Set to 1 when we are in deep water. 0 otherwise
STZ $037B
RTL
}
; =============================================================================
; 22E1E0
; Observed behavior: Triggers when entering and exiting water indoors only
; Returns to 3C30B below
; Noted changes added
LDA $1B
{
LDA $1B ; Flag set to 1 when indoors, 0 otherwise
BNE $22E1F7
LDA $7F500E
CMP #$01
BNE $22E1F7
LDA #$01
STA $55
STZ $5D
LDA #$08
STA $5E
STA $55 ; Set cape flag (invisible invincible)
STZ $5D ; Player Handler or "State"
LDA #$08
STA $5E ; Set player speed
RTL
;-------
LDA #$06
STA $5D
LDA #$06 ; recoil mode 2
STA $5D ; Player Handler or "State"
RTL
}
; =============================================================================
; *$3C2C3-$3C30B LOCAL
{
LDA $1B : BNE .alpha ; Set to 1 if indoors, 0 otherwise
LDX #$02
BRA .beta
.alpha
LDX $1D
LDA $047A : BEQ .beta
LDX #$00 ; Modified from vanilla `LDY.b #$00`
.beta
STX $00
LDA $C2BA, X : TAX
LDA $66 : BNE .gamma
TXA : EOR #$FF : INC : TAX
.gamma
STX $27
STZ $28
LDX $00
LDA $C2BD,X
STA $29 ; vertical resistance
STA $02C7 ; countdown timer
STZ $24 ; z coordinate for link
STZ $25 ; ??? No idea
LDA $C2C0,X
JSL $8EFCE0 ; Dungeon Code (Flippers?)
CMP #$02 : BEQ .delta
JSL $22E0E0
STZ $0360
.delta
JSL $22E1E0
RTS
}
; =============================================================================
; 22E260
LDA $7EF33C
{
LDA $7EF33C ; fairy flippers save ram
AND #$00FF
CMP #$0001
BEQ $22E271
BEQ .has_fairy_flippers ; $22E271
LDA $7EF357
RTL
; -------
; 22E271
.has_fairy_flippers
SEP #$30
LDA #$3C
STA $1613
@@ -192,6 +271,7 @@ LinkItem_UsingZoraMask:
REP #$30
LDA $7EF357
RTL
}
; =============================================================================
; 22E2A0
@@ -239,7 +319,7 @@ FairyFlipper_Prepare:
FairyFlippers_RestoreControlHandler:
{
LDA $5D ; Player Handler or "State"
LDA $5D ; Player Handler or "State"
ASL
TAX
JMP $078106 ; Link_ControlHandler Jump Table Statement
@@ -248,43 +328,50 @@ FairyFlippers_RestoreControlHandler:
; =============================================================================
; 22E300
{
LDA #$00
STA $5D
STA $5D ; Player Handler or "State"
STA $7F500E
STA $7F500F
STA $5E
STA $0345
JSL $00E3FA
RTL
}
; =============================================================================
; 22E340
LDA $1B
{
LDA $1B ; 1 if indoors, 0 otherwise
BEQ $22E34E
LDA $0114
LDA $0114 ; Value of the type of tile Link is standing on
BEQ $22E34E
CMP #$08
BEQ $22E34E
RTS
;-------
LDA #$24
STA $012E
LDA #$24 ; Splash sound effect
STA $012E
RTS
}
; =============================================================================
; 22E460
LDA $02E4
FairyFlippers_Untitled:
{
LDA $02E4 ; If flag nonzero, Link cannot move
AND #$00FF
BNE $22E46E
BNE .alpha ; $22E46E
LDA #$0009
LDX $8C
RTL
;-------
LDA $0202
.alpha
LDA $0202 ; currently selected item
AND #$00FF
CMP #$000F
CMP #$000F ; what item is F?
BNE $22E481
LDA $02F0
AND #$00FF
@@ -292,13 +379,17 @@ FairyFlippers_RestoreControlHandler:
LDA #$0009
LDX $8C
RTL
}
; =============================================================================
; 22E500
{
CMP #$5A
BEQ $22E507
JMP $D00B
}
; =============================================================================
; 22E530
@@ -337,6 +428,7 @@ FairyFlippers_Main:
; =============================================================================
; 22E5F0
{
LDA $7EF33C
BNE $22E5F7
RTL
@@ -346,11 +438,15 @@ FairyFlippers_Main:
RTL
;-------
JMP $E108
}
; =============================================================================
; 22E600
; Possibly relevant, unconfirmed
; Referenced at: 0D:E507
{
LDA $7EF34A
AND #$00FF
CMP #$0001
@@ -374,7 +470,7 @@ FairyFlippers_Main:
REP #$30
LDA $7EF35C,X
RTL
}
; =============================================================================
; 22E670
@@ -409,6 +505,7 @@ FairyFlippers_HandleMagic:
; =============================================================================
; 22E700
{
STA $F6
STY $FA
REP #$30
@@ -425,21 +522,25 @@ FairyFlippers_HandleMagic:
STA $7EE000
SEP #$30
RTL
}
; =============================================================================
; 22E760
{
LDA #$0E10
STA $7EE000
LDY #$0000
LDX $00
RTL
}
; =============================================================================
; 22E780
; Jesucristo...
REP #$30
{
REP #$30
LDY #$0000
LDA $7EF339
CMP #$000A
@@ -518,10 +619,12 @@ FairyFlippers_HandleMagic:
INC $0207
LDA $F0
RTL
}
; =============================================================================
; 22E830
{
ADC #$0020
STA $1CD0
LDA $10
@@ -537,26 +640,32 @@ FairyFlippers_HandleMagic:
CMP #$0000
BNE $22E854
RTL
}
; =============================================================================
; 22EF50
{
LDA $7EF3CC
CMP #$0D
BEQ $22EF59
RTL
}
; =============================================================================
; 22EF80
{
STA $7F500E ; reset underwater variable
STZ $0372 ; link bounce flag
RTL
}
; =============================================================================
; 22EFA0
LDA $5D
{
LDA $5D ; Player Handler or "State"
CMP #$05
BNE $22EFAA
STZ $0351
@@ -566,5 +675,6 @@ FairyFlippers_HandleMagic:
CMP #$01
BNE $22EFB4
LDA #$04
STA $5D
RTS
STA $5D ; Player Handler or "State"
RTS
}