Update Sprites and Items

- Add the Portal Rod item (WIP)
- Add Twinrova Boss Sprite
- Update the Minecart Sprite
- Fix the HUD magic meter draw
- Fix some Zora Mask bugs (WIP)
- General housekeeping
This commit is contained in:
scawful
2023-09-13 23:01:16 -04:00
parent 00c700c31d
commit 9e0ee96943
27 changed files with 2562 additions and 457 deletions

View File

@@ -26,7 +26,7 @@ UpdateZoraPalette:
REP #$30 ; change 16 bit mode
LDX #$001E
.loop
.loop
LDA.l zora_palette, X : STA $7EC6E0, X
DEX : DEX : BPL .loop
@@ -51,9 +51,13 @@ org $0998FC
; =============================================================================
; Replaces Bombos medallion
org $07A569
LinkItem_ZoraMask:
{
; No removing the mask whilst diving.
LDA $0AAB : BNE .return
; Check for R button held
%CheckNewR_ButtonPress() : BEQ .return
@@ -75,26 +79,17 @@ LinkItem_ZoraMask:
CLC
RTS
}
print pc, " ==> LinkItem_ZoraMask ", pc
warnpc $07A5CE
; =============================================================================
; End of LinkState_Swimming
org $079781
org $079781
JSR LinkState_UsingZoraMask
RTS
; End of LinkState_Default
org $0782D2
JSR LinkState_UsingZoraMask_dungeon_resurface
JSR $E8F0
CLC
RTS
; C2C3
org $07C307
JSR LinkState_UsingZoraMask_dungeon_stairs
RTS
; =============================================================================
pullpc ; Bank07 Free Space from Deku Mask
@@ -109,10 +104,9 @@ LinkState_UsingZoraMask:
.normal
; Return to normal state
STZ $55
STZ $5E ; Reset speed to normal
STZ $037B
STZ $0351
LDA #$00 : STA $5E ; Reset speed to normal
STA $037B
JMP .return
.swimming
@@ -189,7 +183,7 @@ LinkState_UsingZoraMask:
LDA #$08
STA $5E ; Set the player speed
STZ $0345
STZ $0345 ; Reset deep water flag
LDA #$01
STA $0AAB ; Set the player underwater flag
@@ -200,6 +194,19 @@ LinkState_UsingZoraMask:
}
}
pushpc
; End of LinkState_Default
org $0782D2
JSR LinkState_UsingZoraMask_dungeon_resurface
JSR $E8F0
CLC
RTS
warnpc $078364
pullpc
.dungeon_resurface
{
LDA $1B : BEQ .return_default ; We are in overworld actually
@@ -214,7 +221,7 @@ LinkState_UsingZoraMask:
; Check if the ground level is safe
; Otherwise, eject the player back to the surface
LDA $0114 : BNE .remove_dive : CLC
CMP.b #$09 : BEQ .remove_dive
; CMP.b #$09 : BEQ .remove_dive
; Check the Y button and clear state if activated
JSR Link_CheckNewY_ButtonPress : BCC .return_default
@@ -244,6 +251,14 @@ LinkState_UsingZoraMask:
RTS
}
pushpc
; C2C3
org $07C307
JSR LinkState_UsingZoraMask_dungeon_stairs
RTS
pullpc
.dungeon_stairs
{
@@ -257,19 +272,21 @@ LinkState_UsingZoraMask:
}
print "==> LinkState_UsingZoraMask ", pc
; =============================================================================
; TODO: Make this so it does not cancel if $0202 is still the same mask
; corresponding to the form the player is in.
; Also, prevent this from canceling minish form.
LinkState_ResetMaskAnimated:
{
LDA $02B2 : BEQ .no_mask
CMP #$05 : BEQ .no_mask
CMP #$01 : BNE .transform
LDA $02B2 : BEQ .no_mask
CMP.b #$05 : BEQ .no_mask
CMP.b #$06 : BEQ .gbc_form
CMP.b #$02 : BEQ .no_mask
CMP #$01 : BNE .transform
; Restore the sword, shield, and bow override
LDA $0AA5 : STA.l $7EF359
LDA $0AAF : STA.l $7EF35A
LDA #$00 : STA $7E03FC
.transform
LDY.b #$04 : LDA.b #$23
@@ -280,6 +297,7 @@ LinkState_ResetMaskAnimated:
JSL Palette_ArmorAndGloves
LDA #$10 : STA $BC
.no_mask
.gbc_form
RTL
}