Update Sprites and Items
- Add the Portal Rod item (WIP) - Add Twinrova Boss Sprite - Update the Minecart Sprite - Fix the HUD magic meter draw - Fix some Zora Mask bugs (WIP) - General housekeeping
This commit is contained in:
55
Overworld/custom_gfx.asm
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55
Overworld/custom_gfx.asm
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org $0AB917 ; after most of the area loading after calling the bird takes place
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JSL CheckForChangeGraphicsNormalLoad
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org $028492 ; after leaving a dungeon
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JSL CheckForChangeGraphicsNormalLoad
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org $00E19B
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InitTilesets:
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; ==============================================================================
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org $3F8000
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CheckForChangeGraphicsNormalLoad:
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{
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JSL InitTilesets ;calls $00E19B that was replaced
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LDA $8A : CMP.b #$30 : BNE .boat_area
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PHB : PHK : PLB
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JSR ApplyGraphics1
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PLB
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RTL ;goes back to normal
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.boat_area
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RTL
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}
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; ==============================================================================
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ApplyGraphics1:
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{
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REP #$20 ; A = 16, XY = 8
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LDX #$80 : STX $2115 ; Set the video port register every time we write it increase by 1
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LDA #$2C00 : STA $2116 ; Destination of the DMA $5800 in vram <- this need to be divided by 2
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LDA #$1801 : STA $4300 ; DMA Transfer Mode and destination register
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; "001 => 2 registers write once (2 bytes: p, p+1)"
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LDA.w #BoatBitmap : STA $4302 ; Source address where you want gfx from ROM
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LDX.b #BoatBitmap>>16 : STX $4304
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LDA #$2000 : STA $4305 ; size of the transfer 4 sheets of $800 each
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LDX #$01 : STX $420B ; Do the DMA
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SEP #$30
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RTS
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BoatBitmap:
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incbin gfx/boat.bin
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}
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; ==============================================================================
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BIN
Overworld/gfx/boat.bin
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BIN
Overworld/gfx/boat.bin
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Binary file not shown.
16
Overworld/maku_tree.asm
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16
Overworld/maku_tree.asm
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org $0EDE29
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; $75E29-$75E48 DATA
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{
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; corresponding warp types that lead to special overworld areas
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dw $01EF, $01E4, $00AD, $00B9
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; Lost woods, Hyrule Castle Bridge, Entrance to Zora falls, and in Zora Falls...
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dw $002A, $002D, $000F, $0081
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; Direction Link will face when he enters the special area
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dw $0008, $0002, $0008, $0008
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; Exit value for the special area. In Hyrule Magic these are those White markers.
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dw $0180, $0181, $0182, $0189
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}
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