npc housekeeping
This commit is contained in:
@@ -38,20 +38,17 @@ Sprite_Vasu_Long:
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.w SprSubtype, X : BNE +
|
||||
JSR Sprite_Vasu_Draw ; Call the draw code
|
||||
JSR Sprite_Vasu_Draw
|
||||
JMP ++
|
||||
+
|
||||
JSR Sprite_Error_Draw
|
||||
++
|
||||
JSL Sprite_DrawShadow
|
||||
JSL Sprite_CheckActive ; Check if game is not paused
|
||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||
|
||||
JSR Sprite_Vasu_Main ; Call the main sprite code
|
||||
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_Vasu_Main
|
||||
.SpriteIsNotActive
|
||||
PLB ; Get back the databank we stored previously
|
||||
RTL ; Go back to original code
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
; =========================================================
|
||||
@@ -59,13 +56,10 @@ Sprite_Vasu_Long:
|
||||
Sprite_Vasu_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
LDA.b #$80 : STA.w SprDefl, X
|
||||
|
||||
LDA.w SprSubtype, X : BEQ +
|
||||
LDA.b #$04 : STA.w SprAction, X
|
||||
+
|
||||
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
@@ -196,7 +190,6 @@ Sprite_Vasu_Draw:
|
||||
LDA.w SprFrame, X : TAY ;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
@@ -275,7 +268,6 @@ Sprite_Error_Draw:
|
||||
LDA.w SprFrame, X : TAY ;Animation Frame
|
||||
LDA .start_index, Y : STA $06
|
||||
|
||||
|
||||
PHX
|
||||
LDX .nbr_of_tiles, Y ;amount of tiles -1
|
||||
LDY.b #$00
|
||||
|
||||
@@ -33,29 +33,23 @@
|
||||
Sprite_ZoraPrincess_Long:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
|
||||
JSR Sprite_ZoraPrincess_Draw ; Call the draw code
|
||||
JSL Sprite_CheckActive ; Check if game is not paused
|
||||
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
|
||||
|
||||
JSR Sprite_ZoraPrincess_Main ; Call the main sprite code
|
||||
|
||||
JSR Sprite_ZoraPrincess_Draw
|
||||
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
|
||||
JSR Sprite_ZoraPrincess_Main
|
||||
.SpriteIsNotActive
|
||||
PLB ; Get back the databank we stored previously
|
||||
RTL ; Go back to original code
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
Sprite_ZoraPrincess_Prep:
|
||||
{
|
||||
PHB : PHK : PLB
|
||||
LDA.l $7EF302
|
||||
BEQ .doesnt_have_mask
|
||||
LDA.l $7EF302 : BEQ .doesnt_have_mask
|
||||
STZ.w SprState, X ; Kill the sprite
|
||||
.doesnt_have_mask
|
||||
|
||||
LDA #$00 : STA.w SprDefl, X
|
||||
LDA #$00 : STA.w SprTileDie, X
|
||||
|
||||
PLB
|
||||
RTL
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user