add hall of secrets map marker from maku tree

This commit is contained in:
scawful
2024-06-14 01:05:33 -04:00
parent bc9654d556
commit a1362d05fa
2 changed files with 24 additions and 1 deletions

View File

@@ -50,6 +50,7 @@ MapIconDraw:
.draw_prizes .draw_prizes
LDA.b $8A : AND.b #$40 : BEQ .lwprizes LDA.b $8A : AND.b #$40 : BEQ .lwprizes
; TODO: Place the pendant positions
; X position ; X position
LDA.b #$00 : STA.l $7EC10B LDA.b #$00 : STA.l $7EC10B
LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
@@ -69,6 +70,28 @@ MapIconDraw:
.lwprizes .lwprizes
LDA.l $7EF3C7 : CMP.b #$01 : BEQ .hall_of_secrets
JMP .draw_crystals
.hall_of_secrets
; Draw Hall of Secrets
LDA.l $7EF37A : AND #$20 : BNE .skip_hall_draw
; X position
LDA.b #$0D : STA.l $7EC10B
LDA.b #$34 : STA.l $7EC10A
; Y position
LDA.b #$03 : STA.l $7EC109
LDA.b #$0E : STA.l $7EC108
; Tile GFX
LDA.b #$68 : STA.b $0D
LDA.b #$34 : STA.b $0C
; Tile Size
LDA.b #$00 : STA.b $0B ; 02 = 16x16, 00 = 8x8
LDA.b #$07 : STA.l $7EC025
JSR HandleMapDrawIcon
JMP restore_coords_and_exit
.skip_hall_draw
.draw_crystals
; Draw Crystal 1 ; Draw Crystal 1
LDA.l $7EF37A : AND #$02 : BNE .skip_draw_0 LDA.l $7EF37A : AND #$02 : BNE .skip_draw_0
; X position ; X position

View File

@@ -84,7 +84,7 @@ Sprite_MakuTree_Main:
{ {
%ShowSolicitedMessage($20) : BCC .no_talk %ShowSolicitedMessage($20) : BCC .no_talk
LDA #$01 : STA $7EF3D4 LDA #$01 : STA $7EF3D4
LDA #$06 : STA $7EF3C7 LDA #$01 : STA $7EF3C7 ; Mark the Hall of Secrets
%GotoAction(2) %GotoAction(2)
.no_talk .no_talk
RTS RTS