diff --git a/Sprites/Enemies/thunder_ghost.asm b/Sprites/Enemies/thunder_ghost.asm index 5e0ac93..9b7b67c 100644 --- a/Sprites/Enemies/thunder_ghost.asm +++ b/Sprites/Enemies/thunder_ghost.asm @@ -3,7 +3,7 @@ ; ========================================================= !SPRID = $CD ; The sprite ID you are overwriting (HEX) -!NbrTiles = 04 ; Number of tiles used in a frame +!NbrTiles = 03 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 10 ; Number of Health the sprite have @@ -56,6 +56,7 @@ Sprite_ThunderGhost_Prep: LDA.b #$08 : STA.w SprTimerA, X LDA.b #$08 : STA.w SprTimerB, X + LDA.b #$10 : STA.w SprHealth, X PLB RTL