Housekeeping

This commit is contained in:
scawful
2024-11-16 12:32:55 -05:00
parent c5374768c4
commit a2af6a176a
5 changed files with 104 additions and 118 deletions

View File

@@ -309,4 +309,3 @@ db $1A, $0A, $00, $00 ; 0x25 Dragon Ship
db $00, $00, $03, $02 ; 0x26 db $00, $00, $03, $02 ; 0x26
db $0E, $00, $03, $07 ; 0x27 db $0E, $00, $03, $07 ; 0x27
db $1A, $05, $05, $0B ; 0x28 Dragon Ship db $1A, $05, $05, $0B ; 0x28 Dragon Ship

View File

@@ -58,11 +58,9 @@ Sprite_Farore_Prep:
PHB : PHK : PLB PHB : PHK : PLB
LDA.b #$80 : STA $0CAA, X ; Don't kill Farore when she goes off screen LDA.b #$80 : STA $0CAA, X ; Don't kill Farore when she goes off screen
LDA.l $7EF300 : BEQ .PlayIntro
LDA.l $7EF300
BEQ .PlayIntro
STZ.w $0DD0, X ; Kill the sprite STZ.w $0DD0, X ; Kill the sprite
.PlayIntro .PlayIntro
PLB PLB
RTL RTL
@@ -75,7 +73,6 @@ Sprite_Farore_Prep:
WALKSPEED = 14 WALKSPEED = 14
STORY_STATE = $B6 STORY_STATE = $B6
Sprite_Farore_Main: Sprite_Farore_Main:
{ {
LDA.w SprAction, X; Load the SprAction LDA.w SprAction, X; Load the SprAction
@@ -90,17 +87,14 @@ Sprite_Farore_Main:
dw MakuArea_FaroreFollowPlayer dw MakuArea_FaroreFollowPlayer
dw MakuArea_FaroreWaitForKydrog dw MakuArea_FaroreWaitForKydrog
; 00 ; 00
IntroStart: IntroStart:
{ {
LDA #$01 : STA InCutScene LDA #$01 : STA InCutScene
LDA $B6 : CMP.b #$01 : BEQ .maku_area LDA $B6 : CMP.b #$01 : BEQ .maku_area
CMP.b #$02 : BEQ .waiting CMP.b #$02 : BEQ .waiting
%GotoAction(1) %GotoAction(1)
RTS RTS
.maku_area .maku_area
%GotoAction(6) %GotoAction(6)
RTS RTS
@@ -116,11 +110,9 @@ Sprite_Farore_Main:
LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
LDA.b #$08 : STA.b $49 ; Auto-movement north LDA.b #$08 : STA.b $49 ; Auto-movement north
LDA.b $20 ; Link's Y Position ; Link's Y Position - Y = 6C
CMP.b #$9C ; Y = 6C LDA.b $20 : CMP.b #$9C : BCC .linkistoofar
BCC .linkistoofar
%GotoAction(2) %GotoAction(2)
.linkistoofar .linkistoofar
%PlayAnimation(6, 6, 8) ; Farore look towards Link %PlayAnimation(6, 6, 8) ; Farore look towards Link
RTS RTS
@@ -133,16 +125,13 @@ Sprite_Farore_Main:
LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
LDA.b #$02 : STA.b $49 LDA.b #$02 : STA.b $49
LDA.b $22 ; Link's X position ; Link's X position
CMP.b #$1A LDA.b $22 : CMP.b #$1A : BCS .linkistoofar
BCS .linkistoofar
STZ.b $49 ; kill automove STZ.b $49 ; kill automove
LDA.b #$20 LDA.b #$20
STA.w SprTimerA, X ; set timer A to 0x10 STA.w SprTimerA, X ; set timer A to 0x10
%PlayAnimation(0, 0, 8) %PlayAnimation(0, 0, 8)
%GotoAction(3) %GotoAction(3)
.linkistoofar .linkistoofar
RTS RTS
} }

View File

@@ -71,8 +71,7 @@ DontTeleportWithoutFlippers:
LDA.l $7EF356 : BNE + LDA.l $7EF356 : BNE +
RTL RTL
+ +
#_1EEEE4: LDA.b #$2E LDA.b #$2E : STA.b $11
#_1EEEE6: STA.b $11
RTL RTL
} }
@@ -90,8 +89,7 @@ Graphics_Transfer:
JSR ApplyManhandlaGraphics JSR ApplyManhandlaGraphics
JSR ApplyManhandlaPalette JSR ApplyManhandlaPalette
+ +
#_02BE5E: LDA.b $11 LDA.b $11 : CMP.b #$02
#_02BE60: CMP.b #$02
RTL RTL
} }