Housekeeping

This commit is contained in:
scawful
2024-11-16 12:32:55 -05:00
parent c5374768c4
commit a2af6a176a
5 changed files with 104 additions and 118 deletions

View File

@@ -353,13 +353,13 @@ Rest = $C9
; =========================================================
; Tone Map
;
; C C+ D D+ E F F+ G G+ A A+ B
; Oc1 80 81 82 83 84 85 86 87 88 89 8A 8B
; Oc2 8C 8D 8E 8F 90 91 92 93 94 95 96 97
; Oc3 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3
; Oc4 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
; Oc5 B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
; Oc6 BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7
; C C+ D D+ E F F+ G G+ A A+ B
; Oc1 80 81 82 83 84 85 86 87 88 89 8A 8B
; Oc2 8C 8D 8E 8F 90 91 92 93 94 95 96 97
; Oc3 98 99 9A 9B 9C 9D 9E 9F A0 A1 A2 A3
; Oc4 A4 A5 A6 A7 A8 A9 AA AB AC AD AE AF
; Oc5 B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 BA BB
; Oc6 BC BD BE BF C0 C1 C2 C3 C4 C5 C6 C7
C1 = $80
C1s = $81

View File

@@ -309,4 +309,3 @@ db $1A, $0A, $00, $00 ; 0x25 Dragon Ship
db $00, $00, $03, $02 ; 0x26
db $0E, $00, $03, $07 ; 0x27
db $1A, $05, $05, $0B ; 0x28 Dragon Ship

View File

@@ -58,11 +58,9 @@ Sprite_Farore_Prep:
PHB : PHK : PLB
LDA.b #$80 : STA $0CAA, X ; Don't kill Farore when she goes off screen
LDA.l $7EF300
BEQ .PlayIntro
LDA.l $7EF300 : BEQ .PlayIntro
STZ.w $0DD0, X ; Kill the sprite
.PlayIntro
.PlayIntro
PLB
RTL
@@ -75,7 +73,6 @@ Sprite_Farore_Prep:
WALKSPEED = 14
STORY_STATE = $B6
Sprite_Farore_Main:
{
LDA.w SprAction, X; Load the SprAction
@@ -90,22 +87,19 @@ Sprite_Farore_Main:
dw MakuArea_FaroreFollowPlayer
dw MakuArea_FaroreWaitForKydrog
; 00
IntroStart:
{
LDA #$01 : STA InCutScene
LDA $B6 : CMP.b #$01 : BEQ .maku_area
CMP.b #$02 : BEQ .waiting
%GotoAction(1)
RTS
.maku_area
%GotoAction(1)
RTS
.maku_area
%GotoAction(6)
RTS
.waiting
.waiting
%GotoAction(7)
RTS
}
@@ -116,12 +110,10 @@ Sprite_Farore_Main:
LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
LDA.b #$08 : STA.b $49 ; Auto-movement north
LDA.b $20 ; Link's Y Position
CMP.b #$9C ; Y = 6C
BCC .linkistoofar
%GotoAction(2)
.linkistoofar
; Link's Y Position - Y = 6C
LDA.b $20 : CMP.b #$9C : BCC .linkistoofar
%GotoAction(2)
.linkistoofar
%PlayAnimation(6, 6, 8) ; Farore look towards Link
RTS
}
@@ -133,17 +125,14 @@ Sprite_Farore_Main:
LDA.w WALKSPEED : STA.b $57 ; Slow Link down for the cutscene
LDA.b #$02 : STA.b $49
LDA.b $22 ; Link's X position
CMP.b #$1A
BCS .linkistoofar
STZ.b $49 ; kill automove
LDA.b #$20
STA.w SprTimerA, X ; set timer A to 0x10
%PlayAnimation(0, 0, 8)
%GotoAction(3)
.linkistoofar
; Link's X position
LDA.b $22 : CMP.b #$1A : BCS .linkistoofar
STZ.b $49 ; kill automove
LDA.b #$20
STA.w SprTimerA, X ; set timer A to 0x10
%PlayAnimation(0, 0, 8)
%GotoAction(3)
.linkistoofar
RTS
}

View File

@@ -71,8 +71,7 @@ DontTeleportWithoutFlippers:
LDA.l $7EF356 : BNE +
RTL
+
#_1EEEE4: LDA.b #$2E
#_1EEEE6: STA.b $11
LDA.b #$2E : STA.b $11
RTL
}
@@ -90,8 +89,7 @@ Graphics_Transfer:
JSR ApplyManhandlaGraphics
JSR ApplyManhandlaPalette
+
#_02BE5E: LDA.b $11
#_02BE60: CMP.b #$02
LDA.b $11 : CMP.b #$02
RTL
}