Replace common sprite ram with their symbols
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@@ -31,18 +31,18 @@ NewSpikePrep:
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{
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PHB : PHK : PLB
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LDA $0E30, X : TAY
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LDA.w speedValuesH, Y : STA $0D50, X
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LDA.w speedValuesV, Y : STA $0D40, X
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LDA.w speedValuesH, Y : STA.w SprXSpeed, X
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LDA.w speedValuesV, Y : STA.w SprYSpeed, X
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PLB
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RTL
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}
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NewSpikeCollision:
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{
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LDA.b #$04 : STA $0DF0, X
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LDA.b #$04 : STA.w SprTimerA, X
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LDA $0D50, X : EOR.b #$FF : INC A : STA $0D50, X
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LDA $0D40, X : EOR.b #$FF : INC A : STA $0D40, X
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LDA.w SprXSpeed, X : EOR.b #$FF : INC A : STA.w SprXSpeed, X
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LDA.w SprYSpeed, X : EOR.b #$FF : INC A : STA.w SprYSpeed, X
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LDA.b #$05 : JSL $0DBB7C ; Sound_SetSfx2PanLong
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RTL
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