Replace common sprite ram with their symbols
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@@ -178,14 +178,14 @@ Sprite_DarkLink_Main:
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REP #$20
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LDA $0FD8 ; Sprite X
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LDA.w SprCachedX ; Sprite X
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SEC : SBC $22 ; - Player X
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BPL +
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EOR #$FFFF
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+
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STA $00 ; Distance X (ABS)
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LDA $0FDA ; Sprite Y
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LDA.w SprCachedY ; Sprite Y
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SEC : SBC $20 ; - Player Y
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BPL +
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EOR #$FFFF
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@@ -438,7 +438,7 @@ Sprite_DarkLink_Main:
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; ... but once spawned, transmute it to an enemy bomb.
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JSL $06AD50
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JSL GetRandomInt : AND #$7F : CLC : ADC #$20
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STA $0E00, Y
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STA.w SprTimerB, Y
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.spawn_failed
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RTS
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}
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@@ -460,10 +460,10 @@ Sprite_DarkLink_Main:
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PHX
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TYX
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LDA.b #$28 : JSL Sprite_ApplySpeedTowardsPlayer
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LDA.b #$01 : STA $0DB0, X
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LDA.b #$01 : STA.w SprMiscB, X
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LDA.b #$16 : STA $0F80, X
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JSL GetRandomInt : AND #$7F : CLC : ADC #$20
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STA $0E00, X
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STA.w SprTimerB, X
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PLX
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.spawn_failed
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@@ -677,14 +677,14 @@ Sprite_DarkLink_Main:
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REP #$20
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LDA $0FD8 ; Sprite X
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LDA.w SprCachedX ; Sprite X
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SEC : SBC $22 ; - Player X
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BPL +
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EOR #$FFFF
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+
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STA $00 ; Distance X (ABS)
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LDA $0FDA ; Sprite Y
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LDA.w SprCachedY ; Sprite Y
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SEC : SBC $20 ; - Player Y
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BPL +
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EOR #$FFFF
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