Replace common sprite ram with their symbols
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@@ -148,9 +148,9 @@ Sprite_Octorok_Move:
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.wait
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LDY.w SprMiscC, X
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LDA.w .speed_x, Y : STA.w $0D50,X
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LDA.w .speed_x, Y : STA.w SprXSpeed,X
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LDA.w .speed_y, Y : STA.w $0D40,X
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LDA.w .speed_y, Y : STA.w SprYSpeed,X
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JSL Sprite_CheckTileCollision
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LDA.w $0E70, X : BEQ .no_collision
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@@ -162,7 +162,7 @@ Sprite_Octorok_Move:
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; ---------------------------------------------------------
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.octorok_used_barrage
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STZ.w $0D50, X : STZ.w $0D40,X
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STZ.w SprXSpeed, X : STZ.w SprYSpeed,X
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LDA.w SprTimerA, X : BNE Octorock_ShootEmUp
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INC.w SprMiscF, X
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@@ -405,16 +405,16 @@ Octorok_SpawnRock:
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LDA.w SprMiscC,X
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TAX
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LDA.b $00 : CLC : ADC.w .offset_x_low,X : STA.w $0D10,Y
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LDA.b $01 : ADC.w .offset_x_high,X : STA.w $0D30,Y
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LDA.b $02 : CLC : ADC.w .offset_y_low,X : STA.w $0D00,Y
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LDA.b $03 : ADC.w .offset_y_high,X : STA.w $0D20,Y
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LDA.b $00 : CLC : ADC.w .offset_x_low,X : STA.w SprX,Y
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LDA.b $01 : ADC.w .offset_x_high,X : STA.w SprXH,Y
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LDA.b $02 : CLC : ADC.w .offset_y_low,X : STA.w SprY,Y
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LDA.b $03 : ADC.w .offset_y_high,X : STA.w SprYH,Y
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LDA.w SprMiscC,Y
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TAX
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LDA.w .rock_speed_x,X : STA.w $0D50,Y
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LDA.w .rock_speed_y,X : STA.w $0D40,Y
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LDA.w .rock_speed_x,X : STA.w SprXSpeed,Y
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LDA.w .rock_speed_y,X : STA.w SprYSpeed,Y
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PLX
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.fired_a_blank
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