Replace common sprite ram with their symbols
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@@ -202,8 +202,8 @@ Sprite_Farore_Main:
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}
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; 07
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; Look at the RAM SprY to $0D60, the first few are the actual positions of the sprite
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; that you can just set manually or $0D40 and $0D50 are the "speeds" of the sprites irrc
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; Look at the RAM SprY to SprYRound, the first few are the actual positions of the sprite
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; that you can just set manually or SprYSpeed and SprXSpeed are the "speeds" of the sprites irrc
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; You can set one of the speeds and then call the function called Sprite_Move
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; And then that will handle it applying the speed for you
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MakuArea_FaroreWaitForKydrog:
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