Replace common sprite ram with their symbols
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@@ -38,7 +38,7 @@ Sprite_IceBlock_Long:
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STZ.w SprMiscC, X
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STZ.b $5E : STZ.b $48
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.not_being_pushed
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LDA.w $0DF0, X : BEQ .retain_momentum
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LDA.w SprTimerA, X : BEQ .retain_momentum
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LDA.b #$01 : STA.w SprMiscC, X
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LDA.b #$84 : STA $48
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LDA.b #$04 : STA.b $5E
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@@ -123,11 +123,11 @@ Sprite_IceBlock_Main:
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BCC NotInContact
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JSR ApplyPush
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; Set timer
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LDA.b #$07 : STA.w $0DF0, X
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LDA.b #$07 : STA.w SprTimerA, X
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JSL $079291 ; Sprite_RepelDash_long
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LDA.w $0E00,X : BNE Statue_CancelHookshot
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LDA.w SprTimerB,X : BNE Statue_CancelHookshot
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; JSL Sprite_DirectionToFacePlayer
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; LDA.w StatueSpeed_x,Y
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; STA.w SprXSpeed,X
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@@ -154,8 +154,8 @@ Sprite_IceBlock_Main:
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NotInContact:
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{
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%PlayAnimation(0, 0, 1)
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LDA.w $0DF0,X : BNE .delay_timer
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LDA.b #$0D : STA.w $0E00,X
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LDA.w SprTimerA,X : BNE .delay_timer
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LDA.b #$0D : STA.w SprTimerB,X
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.delay_timer
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