Replace common sprite ram with their symbols

This commit is contained in:
scawful
2024-11-19 16:11:23 -05:00
parent 2b90a21925
commit a4ec5b9f7a
25 changed files with 215 additions and 216 deletions

View File

@@ -38,7 +38,7 @@ Sprite_IceBlock_Long:
STZ.w SprMiscC, X
STZ.b $5E : STZ.b $48
.not_being_pushed
LDA.w $0DF0, X : BEQ .retain_momentum
LDA.w SprTimerA, X : BEQ .retain_momentum
LDA.b #$01 : STA.w SprMiscC, X
LDA.b #$84 : STA $48
LDA.b #$04 : STA.b $5E
@@ -123,11 +123,11 @@ Sprite_IceBlock_Main:
BCC NotInContact
JSR ApplyPush
; Set timer
LDA.b #$07 : STA.w $0DF0, X
LDA.b #$07 : STA.w SprTimerA, X
JSL $079291 ; Sprite_RepelDash_long
LDA.w $0E00,X : BNE Statue_CancelHookshot
LDA.w SprTimerB,X : BNE Statue_CancelHookshot
; JSL Sprite_DirectionToFacePlayer
; LDA.w StatueSpeed_x,Y
; STA.w SprXSpeed,X
@@ -154,8 +154,8 @@ Sprite_IceBlock_Main:
NotInContact:
{
%PlayAnimation(0, 0, 1)
LDA.w $0DF0,X : BNE .delay_timer
LDA.b #$0D : STA.w $0E00,X
LDA.w SprTimerA,X : BNE .delay_timer
LDA.b #$0D : STA.w SprTimerB,X
.delay_timer