get prize for beating deku scrub bro, add shield deflection

This commit is contained in:
scawful
2024-06-21 12:56:42 -04:00
parent 5ff116af19
commit a58482a72f

View File

@@ -1,3 +1,5 @@
; =========================================================
; Deku Scrub Bro Enemy
!SPRID = $14 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 03 ; Number of tiles used in a frame
@@ -10,7 +12,7 @@
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 00 ; 01 = your sprite continue to live offscreen
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
!CollisionLayer = 00 ; 01 = will check both layer for collision
@@ -44,6 +46,7 @@ Sprite_DekuScrubEnemy_Long:
RTL ; Go back to original code
}
; =========================================================
Sprite_DekuScrubEnemy_Prep:
{
@@ -58,6 +61,8 @@ Sprite_DekuScrubEnemy_Prep:
RTL
}
; =========================================================
; 0-2 - Spitting
; 3-6 - Spinning
; 7-7 - Crouching
@@ -94,7 +99,7 @@ Sprite_DekuScrubEnemy_Main:
LDA $20 : STA $03
LDA SprX, X : STA $04
LDA SprY, X : STA $05
JSR GetDistance8bit : CMP.b #$24 : BCC .too_close
JSL GetDistance8bit_Long : CMP.b #$24 : BCC .too_close
; The player is below the scrub, so it should pop up
LDA #$20 : STA SprTimerA, X
%GotoAction(1)
@@ -122,7 +127,7 @@ Sprite_DekuScrubEnemy_Main:
LDA POSY : STA $03
LDA SprX, X : STA $04
LDA SprY, X : STA $05
JSR GetDistance8bit : CMP #$18 : BCS .not_too_close
JSL GetDistance8bit_Long : CMP #$18 : BCS .not_too_close
%GotoAction(0)
.not_too_close
RTS
@@ -187,9 +192,15 @@ Sprite_DekuScrubEnemy_Main:
{
%StartOnFrame(7)
%PlayAnimation(7,7,1)
%SetHarmless(1)
JSL Sprite_PlayerCantPassThrough
JSL Sprite_CheckDamageFromPlayer
LDA.w SprMiscD, X : BNE .no_talk
%ShowSolicitedMessage($12D) : BCC .no_talk
JSR DekuScrub_GiveRandomPrize
LDA.b #$01 : STA.w SprMiscD, X
.no_talk
RTS
}
@@ -216,6 +227,22 @@ Sprite_DekuScrubEnemy_Main:
}
}
; =========================================================
DekuScrub_GiveRandomPrize:
{
JSL GetRandomInt : AND.b #$05
TAY
LDA.w .prizes, Y
TAY : STZ $02E9
JSL Link_ReceiveItem
RTS
.prizes
db $40, $41, $42, $43, $44, $45
}
CheckForPeaShotRedirect:
{
LDA.w $0D10, X : STA.b $00
@@ -256,6 +283,8 @@ SpawnPeaShot:
LDA.b #$01 : STA $0E30, Y
LDA.b #$06 : STA $0D80, Y
LDA.b #$20 : STA.w SprPrize, Y
LDA.b #$02 : STA.w SprMiscC, Y
PHX
@@ -285,6 +314,7 @@ SpawnPeaShot:
RTS
}
; =========================================================
Sprite_DekuScrubEnemy_Draw:
{