Update symbols.asm
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@@ -35,6 +35,26 @@ function menu_offset(y,x) = (y*64)+(x*2)
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; =========================================================
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; SRAM in Use
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{
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; Game state
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; 0x00 - Very start; progress cannot be saved in this state
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; 0x01 - Uncle reached
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; 0x02 - Zelda rescued
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; 0x03 - Agahnim defeated
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GAMESTATE = $7EF3C5
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; Map icon
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; 0x00 - Red X on Maku Tree/Maku Warp
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; 0x01 - Red X on Hall of Secrets
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; 0x02 - Red X on Kalyxo Pyramid
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; 0x03 - Toadstool Woods Crystal
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; 0x04 - Kalyxo Crystals All
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; 0x05 -
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; 0x06 -
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; 0x07 -
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MAPICON = $7EF3C7
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; .fmp h.i.
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; f - fortress of secrets
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@@ -58,25 +78,6 @@ OOSPROG2 = $7EF3C6
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; m - maku tree has met link (0: no | 1: yes)
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OOSPROG3 = $7EF3D4
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; Game state
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; 0x00 - Very start; progress cannot be saved in this state
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; 0x01 - Uncle reached
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; 0x02 - Zelda rescued
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; 0x03 - Agahnim defeated
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GAMESTATE = $7EF3C5
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; Map icon
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; 0x00 - Red X on Maku Tree/Maku Warp
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; 0x01 - Red X on Hall of Secrets
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; 0x02 - Red X on Kalyxo Pyramid
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; 0x03 - Toadstool Woods Crystal
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; 0x04 - Kalyxo Crystals All
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; 0x05 -
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; 0x06 -
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; 0x07 -
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MAPICON = $7EF3C7
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; Dungeon ID Legend
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; Mushroom Grotto ID 0x0C (Palace of Darkness)
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; Tail Palace ID 0x0A (Swamp Palace)
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@@ -128,13 +129,14 @@ Scrolls = $7EF398
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; For re-reading old hints.
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PrevScroll = $7EF39A
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; ..ts fwpb
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; .dts fwpb
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; b - bean planted
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; w - plant watered
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; p - pollinated by bee
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; f - first day
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; s - second day
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; t - third day
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; d - done
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MagicBeanProg = $7EF39B
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; .dgi zktm
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@@ -152,6 +154,8 @@ CurrentDream = $0426
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; Current Song
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CurrentSong = $030F
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}
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; =========================================================
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; The record format for the low table is 4 bytes:
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; byte OBJ*4+0: xxxxxxxx
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@@ -178,7 +182,7 @@ OamBackup = $0FEC
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; =========================================================
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; Sprite RAM and Functions
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{
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SprY = $0D00
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SprX = $0D10
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SprYH = $0D20
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@@ -371,6 +375,7 @@ SprBulletproof = $0BA0
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SprRoom = $0C9A ;X W Contains the area or room id the sprite has been loaded in
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SprDrop = $0CBA ;X W 00: Drop nothing, 01: drop normal key, 03: Drop green rupee, OtherValues: Drop big key
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}
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; Overlord
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