fix usage of GetDistance8bit in various sprites
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@@ -33,10 +33,6 @@ Sprite_EonScrub_Main:
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JSL Sprite_IsBelowPlayer : TYA
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CMP #$00 : BNE .is_below_player
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; Check if the player is too close
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LDA $22 : STA $02
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LDA $20 : STA $03
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LDA.w SprX, X : STA $04
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LDA.w SprY, X : STA $05
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JSL GetDistance8bit_Long : CMP.b #$24 : BCC .too_close
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; The player is below the scrub, so it should pop up
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LDA #$20 : STA.w SprTimerA, X
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@@ -60,10 +56,6 @@ Sprite_EonScrub_Main:
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INC.w SprAction, X
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.not_done
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LDA.w POSX : STA $02
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LDA.w POSY : STA $03
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LDA.w SprX, X : STA $04
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LDA.w SprY, X : STA $05
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JSL GetDistance8bit_Long : CMP #$18 : BCS .not_too_close
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%GotoAction(0)
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.not_too_close
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