rename all_items to item_cheat
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@@ -127,8 +127,9 @@ namespace Oracle
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org $078427
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org $078427
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JSR $9BAA ; Link_HandleAPress
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JSR $9BAA ; Link_HandleAPress
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incsrc "Util/item_cheat.asm"
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; -------------------------------------------------------
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; -------------------------------------------------------
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incsrc "Util/all_items.asm"
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print ""
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print ""
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print "Finished applying patches"
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print "Finished applying patches"
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@@ -53,7 +53,7 @@ lorom
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!Crystals = $7EF37A
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!Crystals = $7EF37A
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!MagicUsage = $7EF37B
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!MagicUsage = $7EF37B
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!BetaRelease = $01
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!BetaRelease = $00
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org $068365
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org $068365
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JSL $3CA62A ; Overwrite JSL executed every frame
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JSL $3CA62A ; Overwrite JSL executed every frame
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@@ -90,13 +90,13 @@ if !BetaRelease = 0
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STA !WolfMask
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STA !WolfMask
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; 0 - nothing. 1 - Fighter Sword. 2 - Master Sword. 3 - Tempered Sword. 4 - Golden Sword
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; 0 - nothing. 1 - Fighter Sword. 2 - Master Sword. 3 - Tempered Sword. 4 - Golden Sword
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LDA #$02 : STA !Sword
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LDA #$04 : STA !Sword
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; 0 - nothing. 1 - Fighter Shield. 2 - Fire Shield. 3 - Mirror Shield
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; 0 - nothing. 1 - Fighter Shield. 2 - Fire Shield. 3 - Mirror Shield
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LDA #$01 : STA !Shield
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LDA #$03 : STA !Shield
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; 0 - nothing. 1 - Green Mail. 2 - Blue Mail. 3 - Red Mail
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; 0 - nothing. 1 - Green Mail. 2 - Blue Mail. 3 - Red Mail
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LDA #$01 : STA !Mail
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LDA #$02 : STA !Mail
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; 0-No bottle.
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; 0-No bottle.
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; 1-Mushroom (no use). 2-Empty bottle.
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; 1-Mushroom (no use). 2-Empty bottle.
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@@ -137,6 +137,9 @@ if !BetaRelease = 0
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; Bit 6 = Skull Woods
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; Bit 6 = Skull Woods
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LDA #$00 : STA !Crystals
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LDA #$00 : STA !Crystals
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; 0 - nothing. 1 - hookshot
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LDA #$01 : STA !Hookshot
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; Magic usage: 0: normal consumption. 1: 1/2 consumption. 2: 1/4 consumption
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; Magic usage: 0: normal consumption. 1: 1/2 consumption. 2: 1/4 consumption
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LDA #$02 : STA !MagicUsage
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LDA #$02 : STA !MagicUsage
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@@ -153,8 +156,6 @@ endif
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LDA #$02 : STA !Boomerang
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LDA #$02 : STA !Boomerang
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STA !Mirror
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STA !Mirror
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; 0 - nothing. 1 - hookshot
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LDA #$01 : STA !Hookshot
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; 0 - nothing. 1 - Lamp
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; 0 - nothing. 1 - Lamp
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LDA #$01 : STA !Lamp
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LDA #$01 : STA !Lamp
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STA !MagicHammer
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STA !MagicHammer
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