Update tracker: Mark Time System refactor DONE and ZSOW bug ACTIVE
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16
oracle.org
16
oracle.org
@@ -74,15 +74,15 @@ This section tracks tasks focused on improving the existing codebase's structure
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- *Blocker For:* [[quest-goron-mines]] (Garo NPC).
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- *Blocker For:* [[quest-goron-mines]] (Garo NPC).
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** Time System (=Overworld/time_system.asm=)
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** Time System (=Overworld/time_system.asm=)
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*** TODO [#B] Refactor Time System [0/3]
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*** DONE [#B] Refactor Time System [3/3]
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:PROPERTIES:
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:PROPERTIES:
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:ID: refactor-time-system
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:ID: refactor-time-system
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:END:
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:END:
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- *Analysis:* The system is functional but monolithic and uses many magic numbers.
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- *Analysis:* The system is functional but monolithic and uses many magic numbers.
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- *Tasks:*
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- *Tasks:*
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- [ ] Group all time-related variables (`Hours`, `Minutes`, `TimeSpeed`, color values) into a single `TimeState` struct.
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- [X] Group all time-related variables (`Hours`, `Minutes`, `TimeSpeed`, color values) into a single `TimeState` struct.
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- [ ] Convert all logic blocks (`RunClock`, `DrawClockToHud`, `ColorSubEffect`) into proper `subroutine`s.
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- [X] Convert all logic blocks (`RunClock`, `DrawClockToHud`, `ColorSubEffect`) into proper `subroutine`s.
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- [ ] Break down the large `RunClock` routine into smaller, single-purpose functions (e.g., `TimeSystem_CheckCanRun`, `TimeSystem_IncrementTime`, `TimeSystem_UpdatePalettes`).
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- [X] Break down the large `RunClock` routine into smaller, single-purpose functions (e.g., `TimeSystem_CheckCanRun`, `TimeSystem_IncrementTime`, `TimeSystem_UpdatePalettes`).
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** Minecart System (=Sprites/Objects/minecart.asm=)
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** Minecart System (=Sprites/Objects/minecart.asm=)
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*** TODO [#B] Refactor Minecart System [0/4]
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*** TODO [#B] Refactor Minecart System [0/4]
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@@ -106,14 +106,14 @@ This section tracks tasks focused on improving the existing codebase's structure
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- *Note:* This is a code quality refactor. A separate bug for the collision mechanics is tracked in [[bug-ice-block-collision]].
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- *Note:* This is a code quality refactor. A separate bug for the collision mechanics is tracked in [[bug-ice-block-collision]].
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** Menu System (=Menu/=)
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** Menu System (=Menu/=)
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*** TODO [#B] Refactor Menu System [0/2]
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*** DONE [#B] Refactor Menu System [2/2]
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:PROPERTIES:
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:PROPERTIES:
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:ID: refactor-menu
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:ID: refactor-menu
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:END:
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:END:
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- *Analysis:* The menu system is robust but has some duplicated code and hardcoded values.
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- *Analysis:* The menu system is robust but has some duplicated code and hardcoded values.
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- *Tasks:*
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- *Tasks:*
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- [ ] Refactor the input handling logic for the Magic Bag, Song Menu, and Ring Box sub-menus into a single, reusable subroutine.
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- [X] Refactor the input handling logic for the Magic Bag, Song Menu, and Ring Box sub-menus into a single, reusable subroutine.
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- [ ] Replace all hardcoded menu state values (e.g., `LDA.b #$0C`) with named constants (e.g., `!MENU_STATE_MAGIC_BAG = $0C`).
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- [X] Replace all hardcoded menu state values (e.g., `LDA.b #$0C`) with named constants (e.g., `!MENU_STATE_MAGIC_BAG = $0C`).
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** Music System (=Music/=)
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** Music System (=Music/=)
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*** TODO [#C] Improve Music System Workflow [0/3]
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*** TODO [#C] Improve Music System Workflow [0/3]
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@@ -161,7 +161,7 @@ This section tracks known conflicts between systems and outstanding bugs.
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:PROPERTIES:
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:PROPERTIES:
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:ID: bug-zsow-daynight
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:ID: bug-zsow-daynight
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:END:
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:END:
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- *Status:* Regression. The previous fix attempt introduced a `BRK` crash.
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- *Status:* In progress.
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- *Task:* Triage the crash to identify the root cause and develop a new solution for integrating day/night sprite loading with ZSOW.
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- *Task:* Triage the crash to identify the root cause and develop a new solution for integrating day/night sprite loading with ZSOW.
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*** ACTIVE [#A] ZSOW vs. Song of Storms
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*** ACTIVE [#A] ZSOW vs. Song of Storms
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