This commit is contained in:
scawful
2024-12-19 13:53:59 -05:00
parent 4927fa284b
commit a901945316
3 changed files with 23 additions and 3 deletions

View File

@@ -127,6 +127,13 @@ macro CheckFlag(flag_addr, bit_pos, set_label, clear_label)
BRA set_label
endmacro
macro CheckFlagLong(flag_addr, bit_pos, set_label, clear_label)
LDA.l flag_addr
AND.b #(1 << bit_pos)
BEQ clear_label
BRA set_label
endmacro
; Increase the sprite frame every (frames_wait) frames
; reset to (frame_start) when reaching (frame_end)
; This is using SprTimerB

View File

@@ -129,10 +129,10 @@ Sprite_PolsVoice_Main:
}
}
PolsVoice_CheckForFuteSong:
PolsVoice_CheckForFluteSong:
{
; If the player plays the flute, turn into a puff of smoke?
LDA $FE : BNE +
; If the player plays the flute
LDA $FE : BEQ +
LDA.b #$03 : STA.w SprState, X
+
RTS

View File

@@ -17,40 +17,53 @@ This document aims to compile all the information on the game for reference as w
** ~S0~ Shrine of Origins
*** Item: Moon Pearl
Located in the Temporal Pyramid where you get transported after your first encounter with Kydrog.
** =D1= Mushroom Grotto
*** Item: Bow
Located in the Mushroom Grotto west of the Maku Tree and Wayward Village
** =D2= Tail Palace
*** Item: Roc's Feather
** =D3= Kalyxo Castle
*** Item: Meadow Blade (Lv2 Sword)
** ~S1~ Shrine of Wisdom
*** Item: Zora Flippers
** =D4= Zora Temple
*** Item: Hookshot, Zora Mask
*** TODO [0/2]
- [ ] Zora Follower Extended
- [ ] Fix Water Gate Collision
** =D5= Glacia Estate
*** Item: Fire Rod
*** TODO [0/3]
- [ ] Improve Ice Block sprite collision detection
- [ ] Tune enemies in dungeon, adjust positioning
- [ ] Exterior gfx improvements
** ~S2~ Shrine of Power
*** Item: Power Glove
** =D6= Goron Mines
*** Item: Hammer
*** TODO [0/2]
- [ ] Improve Minecart game feel
- [ ] Update King Dodongo Boss
** =D7= Dragon Ship
*** Item: Somaria Rod
*** TODO [0/1]
- [ ] Extended section???
** ~S3~ Shrine of Courage
** =D8= Fortress of Secrets
** ~S4~ Shrine of ?????
* Quests
** Main Quests
*** Lost Ranch Girl Quest